Edge of the Empire
| Threshold | 16 |
| Current | 6 |
| Threshold | 12 |
| Current | 6 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Cumbersom 4, Pierce 1 |
Damage12 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Blooded | 1 | Add BOOST per rank of to all checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. | |
| Toughened | 2 | +2 to wound threshold | |
| Jury Rigged | 1 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
| Armour Master | 1 | When armour increase soak value by 1 | |
| Spare Clip | 1 | ignore out of ammo due to "V" | |
| Brace | 1 | As a maneuver, the character may Brace himself. This allows a character to remove • per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. | |
| Dedication | 1 | +1 to Agility |