Weapons & Armor
DR-45 "Dragoon" Cavalry Blaster (Enc 1, HP 3): The pistol may be converted to a carbine with a maneuver, allowing it to be used with the Ranged (Heavy) skill; and back with another maneuver.
Molecular Stiletto (Pierce 5, Vicious 1): Due to their inherent fragility, any combat check made while wielding one of these blades that generates either 2 disadvantage or 1 despair damages the weapon by one step as if struck by a weapon with the Sunder quality. Add 1 black die to a character's Perception check when attempting to find a molecular stiletto on a person's body.
Custom Grip: Remove 1 SETBACK from all attacks when using this mod.
Anyone other than the owner adds 2 SETBACK from combat checks using this weapon.
Adds accurate 1.
Kamperdine Custom Tailored Armoured Jackets (Enc 1, Soak 2): When worn by person it is tailored to, add an automatic ADVANTAGE result to any successful Charm, Deception or Negotiation checks done in person.
Personal Gear
Stimpacks x 5
Medpac: medpacs carry a full suite of surgical implements, a larger and more powerful mediscanner and diagnostic computer, advanced synth-nutrient replicators, spray splints, various basic medications, and antiradiation/anti-biological contamination drugs, in addition to the equipment found in the emergency versions. (number of bandages and dressings; bacta patches; basic medical tools like scalpels, syringes, and forceps; blood coagulators; synthflesh applicators; and other necessities). In addition grant 1 blue die to all Medicine skill checks, also, thanks to their stock of stim applicators, these medpacs grant a group of Rebels the equivalent of one stimpack per scene, at the Game Master's discretion.