Jonn Foda by wormholextreme

Species
Human
Career
Soldier
Specializations
Commando, Imperial Academy Cadet, Instructor
System
Age of Rebellion

6
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

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Characteristics

4
5
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

A280C
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 4
Damage
8
Critical
3
Frag Grenade Launcher
Range
Medium
Skill
Ranged: Heavy
Blast 6, Limited Ammo 4
Damage
8
Critical
4
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
5
Critical
2

5
830

Weapons & Armor

Armored Clothing
A280C with Mounted Grenade Launcher

Personal Gear

3 Stimpacks
Long Distance Comms

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Add a blue die per rank of Physical Training to Athletics and Resilience checks.
Toughened 4 Gain +2 wound threshold.
Armor Master 1 When wearing armor, increase total soak value by 1.
Point Blank 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Grit 3 Gain +1 strain threshold.
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Improved Armor Master 1 When wearing armor with soak of 2 or higher, increase defense by 1.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Know the Enemy 1 The character may use Knowledge (Warfare) skill when making checks to determine Initiative.
By The Book 3 Once per encounter, before making a combat check, the character may suffer two strain to add Advantage to the results equal to his ranks in By the Book.
Command 1 Add a blue die per rank of Command when making Leadership checks. Affected targets add a blue die to Discipline checks for next 24 hours.
Formation Tactics 1 May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to success generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn.
Improved Formation Tactics 1 The difficulty of Formation Tactics is reduced to Average. May spend Triumph or 6x Advantage to have effect last until end of encounter
Natural Scholar 1 Once per session, may re-roll any 1 Knowledge skill check.
Targeted Firepower 1 Once per session may take Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add Advantage to attacks against target equal to Success gained in the check.
Knowledge Specialization: Warfare 1 When acquired, choose 1 Knowledge skill. When making that skill check, may spend a Triumph result to gain additional successes equal to ranks in Knowledge Specialization.
Strong Arm 1 Treat thrown weapons as if they had 1 greater range.
Feral Strength 2 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Dedication 2 +1 to any characteristic
Knockdown 1 After hitting with a melee attack, may spend Triumph to knock the target prone.
Unstoppable 1 If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.
Bodyguard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Stimpack Specialization 1 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Conditioned 1 Remove a black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Improved Bodyguard 1 Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.

Background

Motivation

Duties

Description

Other Notes

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