Physical Training |
1 |
|
Add a blue die per rank of Physical Training to Athletics and Resilience checks. |
Toughened |
4 |
|
Gain +2 wound threshold. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Grit |
3 |
|
Gain +1 strain threshold. |
Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Improved Armor Master |
1 |
|
When wearing armor with soak of 2 or higher, increase defense by 1. |
Durable |
2 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Know the Enemy |
1 |
|
The character may use Knowledge (Warfare) skill when making checks to determine Initiative. |
By The Book |
3 |
|
Once per encounter, before making a combat check, the character may suffer two strain to add Advantage to the results equal to his ranks in By the Book. |
Command |
1 |
|
Add a blue die per rank of Command when making Leadership checks. Affected targets add a blue die to Discipline checks for next 24 hours. |
Formation Tactics |
1 |
|
May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to success generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn. |
Improved Formation Tactics |
1 |
|
The difficulty of Formation Tactics is reduced to Average. May spend Triumph or 6x Advantage to have effect last until end of encounter |
Natural Scholar |
1 |
|
Once per session, may re-roll any 1 Knowledge skill check. |
Targeted Firepower |
1 |
|
Once per session may take Targeted Firepower action; identify one enemy target and make a Hard Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add Advantage to attacks against target equal to Success gained in the check. |
Knowledge Specialization: Warfare |
1 |
|
When acquired, choose 1 Knowledge skill. When making that skill check, may spend a Triumph result to gain additional successes equal to ranks in Knowledge Specialization. |
Strong Arm |
1 |
|
Treat thrown weapons as if they had 1 greater range. |
Feral Strength |
2 |
|
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
Dedication |
2 |
|
+1 to any characteristic |
Knockdown |
1 |
|
After hitting with a melee attack, may spend Triumph to knock the target prone. |
Unstoppable |
1 |
|
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury. |
Bodyguard |
2 |
|
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Stimpack Specialization |
1 |
|
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Conditioned |
1 |
|
Remove a black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Improved Bodyguard |
1 |
|
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |