Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 3 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 1 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber |
RangeShort |
SkillLightsaber |
|
Damage6 |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughned | 1 | +2 wound | |
Gearhead | 1 | Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Parry | 2 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry | |
Reflect | 1 | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect | |
Toughened | 2 | +2 wound | |
Soresu Technique | 1 | When making a check using a Lightsaber skill, the character may use intellect instead of brawn. | |
Confidence | 1 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Upgrade | Effect |
---|---|
Control | Make make heal power check combined with a hard medicine check if check succeeds, one target who heals wounds also heals one Critical Injury. |
magnitude X2 | Spend WK WK to affect 1 additional target within range per rank of Magnitude purchased. |