Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeShort |
SkillLightsaber |
|
Damage6 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughned | 1 | +2 wound | |
| Gearhead | 1 | Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Parry | 2 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry | |
| Reflect | 1 | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect | |
| Toughened | 2 | +2 wound | |
| Soresu Technique | 1 | When making a check using a Lightsaber skill, the character may use intellect instead of brawn. | |
| Confidence | 1 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
| Upgrade | Effect |
|---|---|
| Control | Make make heal power check combined with a hard medicine check if check succeeds, one target who heals wounds also heals one Critical Injury. |
| magnitude X2 | Spend WK WK to affect 1 additional target within range per rank of Magnitude purchased. |