Emergency Medpack
Medpack - automatic boost die on all medicine checks
Utility Belt - Increase Encum by 1
glowstick
hand scanner
Assets & Resources
2x Stimpacks
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Acute Senses
Add a boost die to Perception & Vigilance checks
Low-Tech Users
Upgrade difficulty of checks to use tech not available on their home world. May become familiar with equipment after time, removing difficulty for the specific equipment. Remove this disadvantage with 10xp
Body Guard I
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than (1), then, until the beginning of the next turn, upgrade the difficulty of combat checks targeting the character by that number
Physician I
Medicine checks heal the target (1) additional strain
Stimpack Specialization I
Heals (1) additional wound
Toughened I
+2 Wound Threshold
Heightened awareness
Allies within short range add 1 blue dice to perception or vigilance checks. Engaged allies add 2 blue dice.
Force Powers
Force Rating
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy, the character my activate Endure as an out-of-turn incidental and commit a Force Die to temporarily ignore the effects of that injury.
The character oes not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force Die remains committed.
When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated.