nilly by baby

Species
Ewok
Career
Guardian
Specializations
Protector
System
Force and Destiny

1
Threshold 14
Current 2
Threshold 13
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun
Damage
5
Critical
4

5
150
1008
4

Weapons & Armor

Heavy Clothing
Brass Knuckles

Personal Gear

Emergency Medpack
Medpack - automatic boost die on all medicine checks
Utility Belt - Increase Encum by 1
glowstick
hand scanner

Assets & Resources

2x Stimpacks

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Acute Senses Add a boost die to Perception & Vigilance checks
Low-Tech Users Upgrade difficulty of checks to use tech not available on their home world. May become familiar with equipment after time, removing difficulty for the specific equipment. Remove this disadvantage with 10xp
Body Guard I Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than (1), then, until the beginning of the next turn, upgrade the difficulty of combat checks targeting the character by that number
Physician I Medicine checks heal the target (1) additional strain
Stimpack Specialization I Heals (1) additional wound
Toughened I +2 Wound Threshold
Heightened awareness Allies within short range add 1 blue dice to perception or vigilance checks. Engaged allies add 2 blue dice.

Force Powers

Force Rating
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy, the character my activate Endure as an out-of-turn incidental and commit a Force Die to temporarily ignore the effects of that injury.

The character oes not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force Die remains committed.

When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

Silhouette 0

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