Dark Jedi/Inquisitor by Chromad

Species
Various
Career
Dark Jedi
Specializations
System
Force and Destiny

6
Threshold 25
Current 0
Threshold 23
Current 0
Ranged 1
Melee 1

Characteristics

4
3
3
5
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) X 3
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) X 3
Skulduggery (Cun) X 4
Stealth (Ag) X 2
Streetwise (Cun) X 5
Survival (Cun) X 5
Vigilance (Will) X 3
Brawl (Br) X 2
Gunnery (Ag) 1
Lightsaber (Int) X 2
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Rotary Lightsaber
Range
Engaged
Skill
Lightsaber
Linked 2, Breach 1, Sunder, Unwieldy 4
Damage
6
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

2000

Weapons & Armor

Rotary lightsaber
Blaster Pistol
Armored suit (2 soak, 1 Defense)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Crippling blow 1 The Inquisitor increases the diffi­ culty of his next combat check by one. If the check deals damage, the target suffers I strain whenever he moves for the remainder of the encounter.
Drive back 1 The Inquisitor may spend (£) or O O O on a missed Brawl, Melee, or Lightsaber combat check to force his target to make a move maneuver in a direction of the Inquisitor’s choice.
Parry 4 When struck by a melee attack but be­ fore applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.

Force Powers

Force Rating
2
Power
Unleash
Description
The Inquisitor makes a Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates FF the attack deals damage equal to the Inquisitor’s Willpower with a critical rating of 4, dealing 1 additional damage per Success. The Inquisitor may spend F to increase the range by one range band, may spend F to affect one additional target within range, and may spend F to cause the attack to deal 3 additional damage (he may activate all of these upgrades multiple times)
Upgrade Effect
Power
Move
Description
The Inquisitor may spend F to move one silhouette 0 object within short range to another location within short range. He may spend F to increase the range of the power by one band, spend F to increase the silhouette of the object he can move by 1, and spend F to increase the num­ber of objects he moves at one time by 2 (he may activate all of these upgrades multiple times). Fi­nally, he may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough F to move the object. The attack deals damage equal to the silhouette of the object times ten (sil­houette 0 objects deal 5 damage) plus one per Success.
If the Inquisitor wants to throw multiple objects, he must generate enough F to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade Effect
Power
Harm
Description
As an action, the Inquisi­ tor may make a Force power check against one engaged target. The Inquisitor may spend F to inflict a number of wounds on the target (ignor­ing soak) equal to the Inquisitor’s Intellect. The Inquisitor may spend F to heal an equal number of wounds on an engaged ally or himself. The Inquisitor may spend F to increase the range of the power by one range band and may spend F to increase the number of affected enemies by one. (he may activate the range and number of enemies upgrades multiple times).
Upgrade Effect
Power
Influence
Description
The Inquisitor may spend F to inflict 2 strain (ignoring soak) on one engaged target (and may activate this multiple times). He may make an opposed Discipline versus Discipline check combined with an Influence power check. If successful, he may spend F to cause the target to adopt an emotional state of rage, fear, or hatred or believe one untrue state­ment for one round or five minutes. He may spend F to increase the duration by two addi­ tional rounds or ten additional minutes.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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