(part of ear shorn off)
Blind (+1 difficulty to all checks involving sight)
5 conflict (lol i'm bad)
Talents
Name
Rank
Book & Page
Description
Forager
Force and Destiny
Remove 2 black die from checks to find food, water, shelter. Survival checks take half as long
Uncanny Reactions x 2
Add an advantage die per rank of UR to all Vigilance checks
Grit x3
+3 Strain threshold
Rapid Reaction x2
Suffer strain up to ranks (2) to add an equal number of success to intiative
Keen Eyed
Remove a black die per ranks from Perception and Vigilance checks. searches take half time.
Sense Danger
remove 2 black dice from any one check once per session
Forewarning
As an action, give all allies in medium range an increase in defense equal to my force rating until their first action in an encounter
Force Rating x2
+2 Force Rating
Sense Advantage
Once per session, add 2 black dice to an NPC check
The Force is my Ally
Once per session, suffer 2 strain to perform a force power as a manuever
Natural Mystic
Reroll a force power once per session
Toughened
+2 wounds
Parry x3
Suffer 3 strain to reduce melee damage by 2+ ranks in Parry (5)
Resist Disarm
Suffer 2 strain to resist being disarmed or having weapon destroyed
Makashi Technique
Use Presence as Lightsaber stat.
Feint x2
Use a Triumph or 3 advantage generated on a missed melee attack to to upgrade difficulty of next incoming attack by ranks in Feint (2)
Force Powers
Force Rating
Power
Battle Medidtation
Description
May spend Force pip to add one automatic success to all checks made by a number of engaged friendly targets up to Presence before end of next turn. Dark Side reduces each target's Willpower by 1 until end of encounter Can't use multiple times.
Upgrade
Effect
Strength
Spend two force points to add one additional automatic success to affected characters. Can use multuple times.
Duration
Commit 3 force die to sustain the ongoing effects on each target while they're in range. Commit right after using power, incidental action each proceeding turn to sustain/end effect.
Control Orders
When making a battle meditation check, make an easy (one purple) Leadership check Suceess means you can issue simple orders as part of the poer.
Range x2
Spend a Force point to increase power's range by 2.
Power
Protect/Unleash
Description
Protect: Roll 2 purple dice as part of pool vs Discipline. Spend 2 force points to reduce damage from an energy-based weapon that hits you or engaged character by amount equal to Willpower +1 per Success. Dark force users can only protect selves.
Unleash: Roll 2 purple dice vs Discipline. If check succeeds, spend 2 force points. Short range, base damage equal to Willpower, Crit of 4 gain 1 conflict.
Upgrade
Effect
Control: greater defense/ensnare
Spend a force pip to protect against ALL types of damage/spend a force pip to give attack Ensnare 2 (target can't move for 2 turns unless they pass a Hard atheltics check)
Duration
If no Dark Side generated during Protect, power reduces damage of all attacks before the start of user's next turn. Can spend a force point to give Unleash Burn 2.
Mastery
Protect: Light Side users spend 2 force points to reflect all attacks to 0 and reflect damage to initial attacker.
Unleash: dark side users spend a force point to reduce critical rating of attacks to 1.
Strength
Spend force die to increase damage dealt/soaked by 1/strength upgrades
Range
Spend 2 force dice to increase power's range by number of bands = to # of upgrades
Control: Defense/Strain
Spend an advantage to gain defense equal to advantage spent/spend advantage to inflict 1 strain on target
Power
Sense
Description
Spend a force die to sense all living things within short range. Spend a force point to sense current emotions of one living being. Sensing a nearby being (as a maneuver) removes the Blind penalty for attacking them.
Upgrade
Effect
Background
A young recently graduated Jedi, he is attuned to the ways of the Force. From some decently well-to-do planet and area, like Naboo. It was very peaceful and the Republic was always held as a shining example of civilized society. Jedi training on Corruscant did nothing to dissuade these notions.
Young and idealistic and firmly believes that the jedi and the Republic are the greatest things and protectors of good in the world.
Sees the Force as a tool for good, to protect others who cannot protect themselves.