May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn inÂcidental.
Grit 1
144
Force Rating 1
143
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Light/Dark to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend Light/Dark to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Control
Heal: If no Dark generated Light/Dark target heals strain equal to wounds healed.
Harm: If any Dark were used to generate Light/Dark user heals strain equal to wounds inflicted.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend one force point to gain success or advantage (user’s choice) on the check.