Age of Rebellion
| Threshold | 22 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | +2 Boost | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | +2 Boost | |
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| A280 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun, Point Blank +1 |
Damage9 |
Critical3 |
|
| Vibroarm (Torn off a combat droid) |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3, Inaccurate 2 |
Damage7 |
Critical2 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add Boost per rank to Athletics and Resilience checks. | |
| Body Guard | 1 | Once per round, as a maneuver, guard an engaged ally. Suffer strain up to ranks, to upgrade the difficulty of attacks against the target by that number till the start of the next turn. | |
| Toughened | 4 | +2 to Wound Threshold per rank. | |
| Grit | 1 | Add +1 Strain Threshold per rank. | |
| Point Blank | 1 | Add 1 damage per point of one successful Ranged attack while in short or engaged rank. | |
| Durable | 1 | -10 to any critical injury suffered per rank. | |
| Rapid Reaction | 1 | Suffer Strain per Rank to add equal number of Success to initiative. | |
| Strong Arm | 1 | Treat throwing weapons as one range band greater. | |
| Conditioned | 1 | Remove Setback per rank from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank. | |
| Armor Master | 1 | When wearing armor, increase total soak value by 1. | |
| Suppressing Fire | 1 | Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank on the target. |