Threshold | 22 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | +2 Boost | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | +2 Boost | |
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
A280 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun, Point Blank +1 |
Damage9 |
Critical3 |
|
Vibroarm (Torn off a combat droid) |
RangeEngaged |
SkillMelee |
|
Pierce 2, Sunder, Vicious 3, Inaccurate 2 |
Damage7 |
Critical2 |
|
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 2 | Add Boost per rank to Athletics and Resilience checks. | |
Body Guard | 1 | Once per round, as a maneuver, guard an engaged ally. Suffer strain up to ranks, to upgrade the difficulty of attacks against the target by that number till the start of the next turn. | |
Toughened | 4 | +2 to Wound Threshold per rank. | |
Grit | 1 | Add +1 Strain Threshold per rank. | |
Point Blank | 1 | Add 1 damage per point of one successful Ranged attack while in short or engaged rank. | |
Durable | 1 | -10 to any critical injury suffered per rank. | |
Rapid Reaction | 1 | Suffer Strain per Rank to add equal number of Success to initiative. | |
Strong Arm | 1 | Treat throwing weapons as one range band greater. | |
Conditioned | 1 | Remove Setback per rank from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank. | |
Armor Master | 1 | When wearing armor, increase total soak value by 1. | |
Suppressing Fire | 1 | Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank on the target. |