Viera Brin by immortalfrieza

Species
Arkanian Offshoot
Career
Seeker
Specializations
Artisan, Pathfinder, Shadow, Soresu Defender
System
Force and Destiny

6
Threshold 15
Current 0
Threshold 22
Current 0
Ranged 4
Melee 3

Placeholder Image

Characteristics

2
3
6
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Int) X 4
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Crafted Blaster Rifle (Weapon Sling, Shadowshealth, Multioptic Sight,[Perception +2 mods] Custom Grip [Accurate 1 mod] Superior Weapon Customization)
Range
Long
Skill
Ranged: Heavy
Disorient 1, Stun Setting, Innate Quick Draw, Superior, Accurate 1, Perception +2
Damage
10
Critical
3
Frag Grenade (Currently 1)
Range
Short
Skill
Ranged: Light
Grenade Cling (Grenade immediately adheres to its target and requires an Average (◆◆) Athletics check to remove.)
Damage
8
Critical
4
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage, Disorient 1, Knockdown, Stun Setting
Damage
+1
Critical
5
Crafted Ion Rifle (Weapon Sling, Telescopic Optic Sight, Multi-Optic Sight [Perception +2 mods] Sonic Scope.)
Range
Long
Skill
Ranged: Heavy
Ion, Innate Quick Draw, Perception +2
Damage
9
Critical
3
Viera's Double Bladed Lightsaber (Built into Crafted Blaster Rifle) Illum Crystal [Decrease Critical Rating by 1 Mod, Increase Damage by 2 Mods, Vicious 2 Mods] (Custom Grip) [Accurate 1 mods]
Range
Engaged
Skill
Lightsaber
Linked 1, Unwieldy 3, Breach 1, Sunder, Vicious 2, Accurate 1
Damage
8
Critical
1

0
1140
26009
16/19

Weapons & Armor

Crafted Blaster Rifle (Weapon Sling, Shadow Sheath, Multi-Optic Sight, Custom Grip, Superior Weapon Customization) [Encumbrance 1]
Crafted Ion Rifle (Weapon Sling) [Encumbrance 2]
Shield Gauntlet
Viera's Double Bladed Lightsaber (Built into Crafted Blaster Rifle) [Hilt Masking Kit 1 HP 2 enc, Ilum Crystal]
10 Frag Grenades [Enc 1] (2 on hand)
10 Stun Grenades [Enc 1] (2 on hand)

Ravvil's Combat Armor [Soak 3, R/M Defense 1, Enc 1, Sealable, Vacuum Sealed Attachment, Energy Dispersal System Attachment
Ravvil's Augmentative Armor (Extra Soak - Soak +3 Extra Ranged Defense
Extra Melee Defense - Defense 3 total SealableLightweight x4 - Cortosis Weave, Biofeedback System, Biosupport Dispenser - Enc 2) [Equipped]

Personal Gear

Cybernetic Brain Implant (+1 INT, Comlink)
Comlink (Handheld)
Backpack
Binders
Electrobinoculars
Utility Belt
6 stimpacks
1 Weak Stimulant: 0 Strain Heal.
Portable Healing Kit
Crafted Toolkit (Encumbrance 1)
Thermal Cloak (removes 2 setback for extreme heat/cold)
Hand Scanner
Crafted Slicer's Kit (Encumbrance 1)
Concealed Recorder (carried just above Viera's breasts)
Military Belt Pouch (1 Strong Stimulant: 10 Strain Heal. 1 stimpack)
Load Bearing Gear (+3 encumbrance)
Modular Backpack III [6 Modular pouches](+8 encumbrance)
Lightsaber Training Emitter
Inquisitor's Lightsaber Hilt [Empty]
Jetpack

Assets & Resources

Materials:
0 credits of materials rarity 2
400 credits worth of materials rarity 4
0 credits worth of materials rarity 6
0 credits worth of materials rarity 3

Home:
Viera's Combat Armor (Soak 2, Encumbrance 4, Sealable)
OR-Series Tech Recycling Station
Specialist Tool (Negotiation)
VX Intelligent Toolbox (50% time reduction)
VX Intelligent Toolbox (25% time reduction)
Viera's Double Bladed Lightsaber (Training Emitter. 1 Encumbrance) [Inbuilt into Crafted Blaster Rifle]
Heavy Blaster Pistol
2 Blaster Pistols
Stun Grenade
8 Training Sticks
20 Restraining Bolts
Viera's Specialist Toolkit (Mechanics Automatic Success Automatic Advantage)
Viera's Specialist Slicing Kit (Computers Automatic Success Automatic Advantage)
Pit Crew Overalls
Catch Vest [soak 2 energy 1 everything else]
Droid Builder's Outfit [Crafted] (Utility Arm, Intergrated Slicer's kit. +2 boosts to mechanics checks.)
7 Blaster Rifles
Com Jammer

Animals:
Caddox (named Cad)

Droid:
Monotask Droid (Droid Remote)
[Combat Programming]
(Reinforced Chassis +1 Wound Threshold
Unobtrusive 1 rank Indistinguishable Talent)
TTS20-Series DIalectic Droid
10 DUM series Droid.

Schematics:
1 Monotask Droid Schematic
1 Labor Droid Schematic
1 Specialist Droid Schematic
1 Blaster Rifle Schematic
1 Stimulant Recipe
1 Segmented Armor Schematic
1 Walker Schematic
1 High Performance Repulsor Cluster Schematic
1 Sil 3 Assembly plans.

Programming Patterns:
1 Labor Directives.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager Force and Destiny Core Page 89 Remove up to ■■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 2 Force and Destiny Core Page 89 Gain +4 Wound Threshold
[Species skill] Additional Career Skills Unofficial Species Menagerie May train in two additional career skills
[Species skill] Genetically Engineered Unofficial Species Menagerie Arkanian Offshoots may choose to suffer one Strain to receive a □ to a single Brawn or Agility-based check made on their turn.
Sleight of Mind 2 Force and Destiny Core Page 94 Add □ to all Stealth checks unless the opposition is immune to Force powers.
Well Rounded (Gunnery and Percepiton) 1 Force and Destiny Core Page 94 Choose any 2 skills. They permanently become career skill.
Codebreaker 1 Force and Destiny Core Page 94 Remove ■ per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Indistinguishable 1 Force and Destiny Core Page 94 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Parry 2 Soresu Defender When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 2 Soresu Defender When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 4 Force and Destiny Core Page 94 +4 Strain threshold
Now You See Me 1 Force and Destiny Core Page 94 Once per session, take Now You See Me action. Make a Hard (◆◆◆) Deception check to make a number of NPC's equal to Cunning within medium range forget about character.
Master of Shadows 1 Force and Destiny Core Page 94 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one.
Dedication (Intellect) 1 Force and Destiny Core Page 94 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Dodge 1 Force and Destiny Core Page 94 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Technical Aptitude 1 Artisan Reduce time to complete Computer related tasks by 25% per rank.
Solid Repairs 2 Artisan The character repairs +1 Hull Trauma per rank of Solid Repairs whenever they repair a starship or vehicle.
Inventor 1 Artisan When constructing new items or modifying existing attachments, add □ or remove ■ per rank of Inventor.
Force Rating 1 Artisan Gain Force Rating +1
Codebreaker 1 Shadow Remove ■ per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Anatomy Lessons 1 Shadow After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to 1 hit.
Force Rating 1 Shadow Gain Force Rating +1
Defensive Stance 1 Soresu Defender Once per round, may perform the Defensive Stance Maneuver and suffer a number of strain to upgrade the difficulty of all incoming Melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Parry (Improved) 1 Soresu Defender When parrying a hit that generate [DE] or [TH][TH][TH], may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Reflect (Improved) 1 Soresu Defender When reflecting a hit that generate [DE] or [TH][TH][TH], may hit one target within medium range with the same damage as the initial hit after the original attack resolves.
Dedication (Intellect) 1 Soresu Defender Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Keen Eyed 1 Pathfinder Remove ■ per rank of Keen Eyed from Vigilance/Perception checks. Decrease time to search a specific area by half.
Animal Empathy 1 Pathfinder When making checks to handle or tame animals, add F no greater than Force rating to the check. Spend φ to add ☼ or ω to the check.
Animal Bond 1 Pathfinder Form a lifelong bond with an animal of a Silhouette no greater than half Force Rating rounded down.
Force Ratubg 1 Pathfinder Gain +1 Force Rating

Force Powers

Force Rating
4
Power
Seek
Description
The Force user casts out with his mind's eye, searching for something lost, concealed, or forgotten. While countless different Force traditions across the galaxy have attached different practices and techniques to this power, from tribal cultures that use it to hunt prey-beasts to orders of assassins who seek out any who defy their orthodoxy, the basic ability remains the same: those who follow pathways of the Force can track down anything or anyone, regardless of the distance or eons that separate them from their quarry.
Upgrade Effect
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend φφ to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend φ and succeed at an Average (◆◆) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Magnitude Spend φ to gain one additional detail per magnitude upgrade purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend φ to gain ☼ or ω (user's choice) on the check.
Upgrade Effect
Control: Piloting - Planetary Enhance can be used with the Piloting (Planetary) skill.
Control: Piloting - Space Enhance can be used with the Piloting (Space) skill.
Control: Agility Ongoing Effect: Commit FD. The user increases his Agility characteristic by 1 (to a maximum of 6).
Control: Coordination Enhance can be used with the Coordination skill.
Power
Sense
Description
By opening his mind, a Force user can commune with the world around him. He senses the endless movement of the Living Force, seeing beyond what his eyes allow. The actions of those around him are laid bare, as if the Force user had a bird's eye view of his surroundings, allowing him to anticipate attacks and better strike blows of his own, or even spot ambushes and lurking foes. Alternatively, he can sense the thoughts of others. Even a Jedi cannot read someone's mind completely, but a Force-sensitive being can detect his target's feelings and emotions, and even sense surface thoughts.

Unlike many other Force powers, Sense has a basic power that can be used in two very different ways. Users can rely on Sense to augment their defensive (and eventually offensive) abilities, or they can invest in the ability to read the emotions and feelings of others. They can even read their surface thoughts, which can be particularly valuable in a wide variety of situations.
Upgrade Effect
Control:Upgrade Ability Ongoing Effect: Commit [FO]. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Ongoing Effect: Commit [FO]. Once per round, when the Force User makes a combat check, upgrade the ability of that check once.
Duration Sense's ongoing effect may be triggered 1 additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Move
Description
Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind. Those with a modicum of training in the skill can cause small objects to slowly and painstakingly rise, fall, or travel in space. True masters of the Force are rumored to be able to hurl starships about or juggle heavy crates in the air. Other applications of the power allow for Force users to manipulate control panels or computer keyboards at a distance. There is thought to be no limit to what a Force user could move with the application of enough concentration.

When moving items, the default speed is slow and deliberate, not fast enough to inflict injury or accurate enough to allow for fine manipulation.
Upgrade Effect
The Force user can move small objects via the power of the Force.

The user may spend φ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Background

Viera Brin was born to Neba and Salade Brin in the city of Novania on the planet Arkania, Viera always loved to take things apart and put them back together, and she always somehow knew where to find things that other people had lost. Naturally, she showed a strong aptitude for technology quickly as she grew up, droids, mining vehicles, the occasional starship, there was nothing she could not fix. Eternally perky, optimistic, and friendly to everyone she ever met, she was known mostly favorably by roughly half the city. Viera also loved to watch corny mystery Holovids.

Or at least, that's who she used to be, until the day she was targeted as one of the first victims of a galactic serial killer. This being, their features wrapped in ragged cloths with only one cybernetic arm that carried the tools of their "trade" inside it chose her as the start of their spree. Working at fixing a starship, Viera was kidnapped along with 3 other mechanics she worked with. Strapping each to a chair and forcing Viera's eyes open and mouth shut, she was made to watch as the killer proceeded to evicerate each of the other 3 slowly, painfully, and while keeping them alive as long as possible.

Uncovering Viera's mouth, heavily modulated voice spoke only one word: "Scream." She refused, the killer left and her restrains were automatically removed. Of course she reported the incident, but as she was one of the "worthless and disposable" Offshoots and all the victims were as well, the authorties didn't care much to solve the murder. Needless to say, Viera changed drastically that day.

Once friendly, energetic, and upbeat, Viera was now mostly silent, withdrawn, and snappish at everyone. Where Viera once loved fixing and modding anything and everything, she now only did it as much as needed, and would have panic attacks when she was anywhere near the site of the kidnapping. It wasn't long before she had decided that she MUST be the one to take down this... thing that had done this to her. Getting together what she had, she left Arkania to follow the killer's trail across the galaxy. Her ability allowed Viera to follow the killer easily, however, her nonexistent social skills and her tendency to have as much subtlety as a Reek in the Galactic Senate meant the killer was always one step ahead of her. Everywhere the killer went, Viera followed, and it was always the same, 3 dead in gruesome painful ways while the one victim always left alive who was either left catatonic or insane afterwards with herself as the sole exception, and all four being beings that whatever community they were a part of didn't care about doing anything.

Relentless, Viera will go to whatever lengths she has to in order to find the killer. However, she will seek out other killers, drug dealers, rapists, etc. in the meantime as well as do the odd bit of bounty hunting to fund her travels, and she is absolutely merciless to anyone who commits these acts, especially in her presence.

Motivation

Pursuit: Justice
Pursuit: Vengeance

Morality

Strength: Justice

Weakness: Vengence

Morality: 93

Light Side Paragon Bonus: 1 LS point when rolling Destiny
+2 Strain Threshold

Description

Slender, with long and white but scraggly hair and bright blue eyes. Unkempt appearance overall but still beautiful. Usually wears her old mechanic overalls, with a nondiscript cloak over it.

5ft 7in, 18 years of age.

Other Notes

Obligations:
Vigilante 5
Obsession 5
Collateral Accountability 3 - Viera was involved in lying to the government about details surrounding the kidnapping of the Daalang III Ncil Governor's Daughter. While they successfully recovered the child, they lied about details involving who was responsible, choosing to blame the Hutts instead of a group of pirates. The Governor has since learned that it was not the Hutts and with Viera leaving Daalang III the Governor has since sworn vengeance upon the woman.
Real Estate 5 - Business: Droid Manufacturing.
Industrial Workshop (Mechanics)- Spare Parts Bin, Research Bin, Additional Workshop (Computers)



+10 starting exp
+5 EXP to add FP Move for free per GM Grant.
+117 d1000 roll credits

Vehicles:
All Terrain Heavy Civilian Transport (AT-HCT)

Base:

Backstory relevant events:

Intro mission:
Viera arrived on Daalang III, found an apartment, and went to the police station looking for work.
Viera found a job for a bail jumper, a Contessa Lydia Martz. She was found at an old abandoned building. It was a trap by the serial killer, Lydia was already dead when Viera found her. After battling 2 B1 droids and exiting the building Viera was arrested by a Detective Moa Stalag on suspicion of being responsible. Viera was brought down to the station and managed to convince Stalag that she was innocent. She left the station and returned to her apartment.

Second Mission: An "arrest" of the serial killer was supposedly made. Viera came to verify that it was the right guy. All evidence pointed to it being them so Viera, not convinced but went along with it went home. Viera received a package at her door which she took to a secluded area a couple blocks away from her home. Opening it, Viera found a holorecorder, which detailed that Shagduh the Hutt had set everything up. Viera got a recording of the message and avoided the explosive trap inside the package. The whole thing was a setup, but since Viera provided a recording for the police it is cleared up quickly.

Next, Viera goes to Shagduh's casino and requests a meeting. Viera waits 3 hours and heads to the basement area. Turns out it's another trap that leads her into an underground fighting arena. Then starting a concealed recorder Viera bought, after surviving the arena and defeating her opponent she is directed to Shagduh. Viera offers her services to the Hutt in exchange for giving her the killer, but Shagduh refuses. Viera leaves and pours over the recording.

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