one or two handed disorient 1, knockdown, stu setting
Damage
3
Critical
5
Combat knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
vibro ax - double mono molecular edge
Range
Engaged
Skill
Melee
pierce 4, sunder, Viscous 4
Damage
6
Critical
2
Bowcaster
Range
Medium
Skill
Ranged: Heavy
cumbersome 3, knockdown requires maneuver to cock
Damage
10
Critical
3
Ryyk Blade
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 1, Superior
Damage
+2
Critical
2
Great Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, cumbersome 3, sunder
Damage
7
Critical
1
5
195
2250
2
Weapons & Armor
training lightsaber
vibro ax - modified
com link
bowcaster
great lightsaber
Ryyk Blade
Personal Gear
heavy clothing
Creshaldyne Survivalist Armour
Defense Soak Price Encum HP Rarity
0 1 350 3 2 5
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Wookie Rage
1
EOT 53
When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals + 2 damage to Brawl and Melee attacks.
Parry
4
EOT 149
When hit by a melee attack suffer 3 strain to reduce damgage by 2 plus ranks in parry (4) also when parrying a hit that dealt 3 threat or 1 despair I may hit the attacker once with a lightsaber or melee weapon dealing base damage after original attack resolves
Second Wind
2
EOT 142
Once per encounter may use Second Wind incidental to recover strain equal to reanks in Second Wind
Toughened
1
EOT 145
Gain +2 wound Threshold
Multiple Opponents
1
EOT 147
Add 1 boost dice to lightsabe, brawl, and melee checks when engaged with multiple opponents
Durable
1
EOT 142
May reduce any critical Injury suffered by 10 per rank of durable (1)
Force Leap
4
eot 142
may use force leap as a manevuer (vert, or horz)
Sum Djem
1
eot 142
mah spend a triump or 2 advantages with a successful lightsaber check to disarm oppenent
quick draw
1
eot 100
once per round draw or holster a weapon or accible item as an incidental
natural blademaster
1
eot 100
once per session may re-roll any 1 lightsaber or melee check.
grit
1
eot 100
increase strain threshold by +1
sarlacc sweep
1
fad 100
increase difficulty of lightsaber check by to perfore sarlacc sweep action may spend two triumphs to hit additional engaged targets
Force Powers
Force Rating
1
Power
Enhance
Description
When making an athletics check, the Force user may roll and Ehnace power check as part of the pool. The user may spend force die to gain success or advantage
Upgrade
Effect
Control: brawl
Enhance can be used with the brawl skill
Control: resilience
Enhance can be used with the resilience skill
Control: Force Leap (horizontal)
Take a force leap action: Make an Enhance Power Check. The user may spend a force die to jump horizontally to any location in short range.
Control: brawn
ongoing effect commit (force die) The user increases his Brawn charactersistic by 1
control: Force leap (vertical)
when performing a force leap action the user can jump vertically in addtion to jumping horizontally
Control: Coordination
enhance can be used with the coordination skill
Control: Piloting planetary
enhnace can be used with the piloting planetary skill
Control: Piloting(space)
Enhance can be used witht he piloting skill
Control: Force Leap
can perform a force leap as a maneuver instead of an action.
Control: agility
ongoing effect commit (force die) The user increases his agility charactersistic by 1
Range
spende force to increase power's range by number of range bands equal to Range upgrades purchased
Background
As a wookie cub I was captured by slavers on Kashykk. I spent the first couple years of my life enslaved and was rescued by my deceased Jedi Master a human female named Sola Enderyn. She noticed my force sensitivites at my young age and took me to be trained and I enventually bonded with her through my life-debt and as her padawan. Now that she's dead I fear that those that enslaved me may once again find me and claim me as their property. Without the protection of my Master I have been in hiding hoping to finish my training.
the poor and hungry/duty to tradition/refugee
Motivation
restore the jedi order
Morality
70 - light side paragon
Description
Other Notes
4 points of conflict
breach: Weapons with Breach burn through the toughest armor;
they are often heavy weapons or starship weapons.
Breach weapons ignore one point of armor for every
rating of Breach (meaning they also ignore 10 points
of soak for every rating of Breach).
cumbersome: A Cumbersome weapon is large, unwieldy, awkward,
or heavy. To wield a Cumbersome weapon properly,
the character needs a Brawn characteristic equal to
or greater than the weapon’s Cumbersome rating.
For each point of Brawn by which the character is deficient, he must increase the difficulty of all checks
made while using the weapon by one.
sunder: When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield,
or item on a belt). That item is damaged one step:
to minor if undamaged, from minor to moderate, or
from moderate to major. If a weapon already suffering
major damage is the target of a successful Sunder, it
is destroyed.
Sunder requires O to activate. If activated multiple
times in the same attack, each activation can be applied
against the same weapon, potentially taking a weapon
from undamaged to destroyed in a single attack.
Defensive weapons are particulary good at fending off incoming melee attacsk. A character wielding a weapon with the defensive qulaity increases his melee defense by the weapon's defensive rating.
Superior items are a sterling example of its kind. generates automatc laurels on all checks realated to its use and its base damage is increased by one.