Punch Dagger - Add two setback (black) dice to a character's Perception checks made to find a punch dagger on a person's body.
Holdout Blaster - Add one setback (black) die to a character's Perception check when attempting to find a holdout pistol on a person's body.
Vibroknife
Vibrorapier - Completely silent, unlike other vibroblades.
Performer's Attire - A character wearing performer's attire adds one bonus (blue) die to checks to perform or otherwise attract attention.
Armored Clothing - Armored plates woven into the fabric of the Performer's Attire which provide absorption and deflect some shots away from vital areas. Mostly undetectable as long as the clothing over it is reasonably bulky. An average perception check detects that a person's clothing is plated.
Personal Gear
Stimpack
Binders
Chance Cubes
Deck of used Sabaac cards
6x restraining bolts
Restraining bolt applicator
Climbing gear
Comlink
Disguise kit
Backpack
Hand scanner (lifeform detector, ~1 km)
Assets & Resources
Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.
Critical Injuries & Conditions
Hasn't been to the doctor recently.
Talents
Name
Rank
Book & Page
Description
Confidence
Core p.133
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Convincing Demeanor
Core p. 133
Remove one setback (black) die per rank of Convincing Demeanor from any Deception or Skulduggery check.
Distracting Behavior
Far Horizons p. 32
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer 1 threat on checks. Range increases with additional ranks.
Dodge
Core p. 135
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Jump Up
Core p. 138
Once per round, may stand from seated or prone as an incidental.
Natural Athlete
Far Horizons p. 33
Once per session, may reroll any 1 Athletics or Coordination check.
Grit
Core p. 136
Each rank of Grit increases a character's strain threshold by one.
Force Powers
Force Rating
Power
Literally a million
Description
Upgrade
Effect
yes
"Randy can do anything he wants." - Randy
Background
Randy grew up in the dense forest villages of Troiken in the Outer Rim. Randy spent his youth in constant games of physical one-upsmanship with other young Xexto, taking turns attempting dangerous stunts (and a bit of criminal mischief). He could commonly be found launching himself or homemade vehicles over obstacles, balancing on tree branches, or sneaking by security guards to reach rooftops and balconies. Randy and his friends were more brave than skilled; watching each other crash was half the fun.
Upon reaching adulthood, Randy realized that he had few marketable skills on Troiken, where his skills are common. He left home and traveled from planet to planet, finding work as a street entertainer - an acrobat, juggler, sleight of hand artist, and a reckless, borderline stupid daredevil. He realized that his best chance of making money was to find gamblers willing to bet on the outcome of his stunts. Soon he found himself luring gamblers with other street games and found himself to be a talented grifter and hustler.
Unfortunately, Randy's attention-seeking behavior made stand out in the criminal world, and he eventually found himself jailed for theft. After serving a short sentence, he resolved to pick up and try again on a new planet.
Motivation
Ambition - Status: Randy has always wanted to impress people. While he's not looking for social status in the traditional sense, Randy desires the awe and admiration of his audience.
Obligations
Obsession 15: Randy is obsessed with excitement, attention, and a fast-paced lifestyle. As a result, he has low impulse control, an addictive personality, surprisingly little risk aversion, and reckless spending habits.
Criminal 5: Randy has a long history of criminal mischief and has cheated quite a few people over the years. He was caught and jailed for theft once, but most of his crimes went unreported and unpunished.
Description
Other Notes
Starting XP: 85 XP + 10 obligation XP
Cunning 2 to Cunning 3: -30 XP
Brawn 1 to Brawl 3: -50 XP
Cunning Demeanor Talent: -5 XP
Stealth Rank 1: -10 XP (non-career)
Total cost: 95 XP