Randy by boinkboink

Species
Xexto
Career
Colonist
Specializations
Performer
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Punch Dagger
Range
Engaged
Skill
Melee
Pierce 1
Damage
1
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
1
Critical
2
Vibrorapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
2
Critical
2

10
165
1350
9

Weapons & Armor

Punch Dagger - Add two setback (black) dice to a character's Perception checks made to find a punch dagger on a person's body.

Holdout Blaster - Add one setback (black) die to a character's Perception check when attempting to find a holdout pistol on a person's body.

Vibroknife

Vibrorapier - Completely silent, unlike other vibroblades.

Performer's Attire - A character wearing performer's attire adds one bonus (blue) die to checks to perform or otherwise attract attention.

Armored Clothing - Armored plates woven into the fabric of the Performer's Attire which provide absorption and deflect some shots away from vital areas. Mostly undetectable as long as the clothing over it is reasonably bulky. An average perception check detects that a person's clothing is plated.

Personal Gear

Stimpack
Binders
Chance Cubes
Deck of used Sabaac cards
6x restraining bolts
Restraining bolt applicator
Climbing gear
Comlink
Disguise kit
Backpack
Hand scanner (lifeform detector, ~1 km)

Assets & Resources

Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Critical Injuries & Conditions

Hasn't been to the doctor recently.

Talents

Name Rank Book & Page Description
Confidence Core p.133 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Convincing Demeanor Core p. 133 Remove one setback (black) die per rank of Convincing Demeanor from any Deception or Skulduggery check.
Distracting Behavior Far Horizons p. 32 Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer 1 threat on checks. Range increases with additional ranks.
Dodge Core p. 135 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Jump Up Core p. 138 Once per round, may stand from seated or prone as an incidental.
Natural Athlete Far Horizons p. 33 Once per session, may reroll any 1 Athletics or Coordination check.
Grit Core p. 136 Each rank of Grit increases a character's strain threshold by one.

Force Powers

Force Rating
Power
Literally a million
Description
Upgrade Effect
yes "Randy can do anything he wants." - Randy

Background

Randy grew up in the dense forest villages of Troiken in the Outer Rim. Randy spent his youth in constant games of physical one-upsmanship with other young Xexto, taking turns attempting dangerous stunts (and a bit of criminal mischief). He could commonly be found launching himself or homemade vehicles over obstacles, balancing on tree branches, or sneaking by security guards to reach rooftops and balconies. Randy and his friends were more brave than skilled; watching each other crash was half the fun.

Upon reaching adulthood, Randy realized that he had few marketable skills on Troiken, where his skills are common. He left home and traveled from planet to planet, finding work as a street entertainer - an acrobat, juggler, sleight of hand artist, and a reckless, borderline stupid daredevil. He realized that his best chance of making money was to find gamblers willing to bet on the outcome of his stunts. Soon he found himself luring gamblers with other street games and found himself to be a talented grifter and hustler.

Unfortunately, Randy's attention-seeking behavior made stand out in the criminal world, and he eventually found himself jailed for theft. After serving a short sentence, he resolved to pick up and try again on a new planet.

Motivation

Ambition - Status: Randy has always wanted to impress people. While he's not looking for social status in the traditional sense, Randy desires the awe and admiration of his audience.

Obligations

Obsession 15: Randy is obsessed with excitement, attention, and a fast-paced lifestyle. As a result, he has low impulse control, an addictive personality, surprisingly little risk aversion, and reckless spending habits.

Criminal 5: Randy has a long history of criminal mischief and has cheated quite a few people over the years. He was caught and jailed for theft once, but most of his crimes went unreported and unpunished.

Description

Other Notes

Starting XP: 85 XP + 10 obligation XP
Cunning 2 to Cunning 3: -30 XP
Brawn 1 to Brawl 3: -50 XP
Cunning Demeanor Talent: -5 XP
Stealth Rank 1: -10 XP (non-career)
Total cost: 95 XP

Colonist skills taken: Deception, Streetwise, Negotiation, Charm
Performer skills taken: Deception, Melee

Total equipment cost: 480 credits
Punch Dagger: 75 credits
Holdout Blaster: 200 credits
Performer's Attire: 50
Stimpack: 25 credits
Binders: 25 credits
Chance Cubes: 105 credits

Second round XP purchases: 35 XP
Distracting Behavior: 5 XP
Dodge: 10 XP
Jump Up: 10 XP
Melee rank 2 (career): 10 XP
Total: 35 XP

Second round purchases:
Climbing Gear: 50 credits
Comlink: 25 credits
Disguise kit: 125 credits
Backpack: 50 credits
Armored Clothing: 1250 credits
Vibrorapier: 1200 credits
Money spent: 2700 credits

Third round XP purchases: 45 XP avaiilable
Natural Athlete: 15 XP
Grit: 20 XP
Total: 35 XP with 10 XP remaining

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