Accurate 1, Cumbersome 3, Knockdown. Spend a Maneuver to charge: gains Breach 1 and Concussive 2, then runs out of ammo. Innate: Quick Draw. Reduce Difficulty at Long or Extreme Range by 1.
Damage
10
Critical
2
Whipcord Launcher
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
265
15
7 (12)
Weapons & Armor
Mandalorian Armor, 3 Enc, 5 HP
-- 1 Defense, 2 Soak
-- Whipcord Launcher: can be used to climb, reducing difficulty 1. Supports 200 kg.
-- Low-Friction Coating, 1 HP
Melee Defense +1, Coordination +1. Add 2x Setback to modify or repair armor.
-- Repulsor Pack, 2 HP
+1 Handling, Functions as a Speed 1, Handling 0, System Strain threshold 2 vehicle with max. altitude 75 meters. Uses Coordination to pilot.
-- Threat Monitor, 1 HP
Adds 2 Advantage to initiative checks, Innate Quick Strike (1 add Advantage mod not installed)
MR-90 Proton Rifle, Enc 5
-- Weapon Sling
-1 Cumbersome, Innate Quick Draw
-- Telescopic Optical Sight
Reduce Difficulty at Long or Extreme Range by 1
Blaster Pistol, Enc 1
Personal Gear
Backpack
Utility Belt
Lockpick Set
2x Extra Reload
2x Stimpack
Glowrod, Enc 1
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Rapid Reaction
1
Suffer Strain up to ranks to add that many Success to Initiative check
Quick Strike
2
1 Rank from Weapon Mod
Add 2x Boost to combat checks against targets that have not acted this encounter
Dodge
1
Suffer 1 Strain to Upgrade Difficulty of an incoming attack once
Rapid Recovery
1
After an Encounter, heal 1 additional Strain
Toughened
2
+2 Wound threshold (4 total)
Expert Tracker
1
Remove Setback from checks to find tracks or track targets. Decrease time to track a target by half
Keen Eyed
1
Remove Setback from Perception and Vigilance checks. Decrease time to search a location by half
Soft Spot
1
Spend 1 Destiny Point to add damage equal to Cunning (4) to an attack
Force Powers
Force Rating
1
Power
Sense
Description
May spend FP to sense all living beings within Short Range. May spend FP to determine the emotional state of one Engaged target.
Upgrade
Effect
Control
Commit Force Die: once per round, when targeted by an attack, Upgrade Difficulty once
Power
Foresee
Description
Spend FP to see vague details about his future, up to 1 day.
Upgrade
Effect
Control
May spend FP on Initiative checks to add Success (open-ended)