Threshold | 19 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | +blue | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | + blue | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Light Repeating Blaster |
RangeLong |
SkillRanged: Heavy |
|
Auto-fire, Cumbersome 4, Pierce 1 |
Damage11 |
Critical3 |
|
Vibrorazor |
RangeEngaged |
SkillMelee |
|
Pierce 2, Sunder, Vicious 2, Unwieldy 4 |
Damage+4 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | AoR 154 | The character adds [blue] per rank of Physical Training to his Athletics and Resilience checks. |
BARRAGE | 2 | Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. | |
GRIT | 1 | Gain +1 strain threshold. | |
TOUGHENED | 2 | Gain +2 wound threshold. | |
BRACE | 2 | Perform a Brace maneuver to remove [black] per rank of Brace from next Action. This may only remove [black] added by environmental circumstances. | |
BURLY | 2 | Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. HEROIC FORTITUDE COST 1 | |
DURABLE | 1 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
HEROIC RESILIENCE | 1 | Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience. | |
ARMOR MASTER | 1 | When wearing armor, increase total soak value by 1 | |
DEDICATION | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
CLANKER KILLER | 1 | Before rolling a combat check that targets a droid remove 1 blue die per rank and add equal number of crit or hits |