Verpine Fiber Ultramesh Armour Enc 3 - 3000 cred +1 Soak
Power up (or down) the armour with a maneuver. When powered up, wearer gains +2 defense. Power armour may run out of power if an opposing character gets 2 advantages or a triumph result.
Personal Gear
Quickflash Burn Gel 150 cred
Gel deals 10 damage and has the Burn 5 and Pierce 5 qualities on contact. Enc 1
2 Stimpacks 50 cred
Assets & Resources
Enhanced Vision: Remove up to 2 setback dice due to concealment and obscuring environmental factors (but not cover/defense).
Bonus skill +1 Stealth
Critical Injuries & Conditions
Silhouette: 0
Talents
Name
Rank
Book & Page
Description
Intimidating
1
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this war cannot exceed ranks in Intimidating.
Fearsome
3
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Terrify
1
Take the Terrify action, make a Hard Coercion check adding force dice no greater than Force rating. Disorient one target within medium range per success. Spend 2 advantage to extend duration and spend force point to immobilize affected target.
Improved Terrify
1
Reduce the difficulty of Terrify's check to Average and may spend Triumph to stagger an affected target.
Toughened
1
+2 Wounds
Force Rating
1
+1 Force Rating
Force Powers
Force Rating
2
Power
Bind
Description
The Force user restrains an enemy preventing the target from acting. The user may spend a force point to immobilize a target within short range until the end of the user's next turn. If the user spent any dark side pips to generate force points the target also suffers wounds equal to the number of force points spent on the check (ignoring soak).
Upgrade
Effect
Range
Spend a force point to increase power's range by a number of bands equal to Range upgrades purchased.
Control
Spend force point. Whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Strength
Spend force point to disorient the target for a number of rounds equal to the number of strength upgrades purchased.
Background
Long time courier and shadow mercenary under the employ of the Galactic Republic, Dravas has been convinced that the power the Sith can give him is worth his loyalty.