Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Scattergun |
RangeShort |
SkillRanged: Heavy |
|
| Blast 3 and Knockdown |
Damage7 |
Critical6 |
|
| Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Damage4 |
Critical5 |
||
| Baton |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+2 |
Critical5 |
|
| Caltrops |
RangeEngaged |
Skill |
|
| Survival Skill. Limited Ammo 2, and gain 2 Strain for every Action performed and 1 Strain for every Maneuver performed. |
Damage5 |
Critical5 |
|
| Concussion Grenades |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Concussive 2, Disorient 5, and Limited Ammo 2. |
Damage10 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Rapid Recovery 2 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | ||
| Stalker 2 | Add a boost per rank of Stalker to all Stealth and Coordination checks. | ||
| Grit 2 | Gain +1 strain threshold. | ||
| Shortcut 2 | During a chase, add a boost per rank in Shortcut to any checks made to catch or escape an opponent. | ||
| Forager | Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | ||
| Quickstrike 2 | Add a boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
| Lets Ride | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. | ||
| Disorient 2 | After hitting with a combat check, may spend two advantage to disorient target for a number of rounds equal to ranks in Disorient. | ||
| Natural Hunter | Once per session, may re-roll any 1 Perception or Vigillance check. | ||
| Familiar Suns | Once per session, as a maneuver make a Hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of environment and other useful information. | ||
| Heightened Awareness | Allies within short range add a boost to Perception or Vigilance checks. Engaged allies add two boost. | ||
| Toughened | Gain +2 wound threshold. | ||
| Utility Belt | Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. | ||
| Dedication | +1 Agility. | ||
| Unmatched Mobility | Spend two Destiney Tokens to have a maximum of four maneuvers. You don't have to spend any Strain on the third maneuver. This ability lasts for three turns. |