Backpack w/ Comms and Storage Units
- 3 stimpacks
-Utility Belt
-Armored Clothing (+1 Soak/Defense 1)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Peak Instincts
(Togruta trait)
When preforming the assist maneuver, togruta grant 2 blue die instead of 1
Healing Trance
( F&D )
Commit a lightside point. For every full encounter that a lightside point remins commited heal 1 would per rank
Surgeon
( F&D)
When making a medicine check to heal wounds, the target heals 1 additional wound per rank of surgeon
Physician (2)
( F&D)
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Forager
( AoR)
Remove up to 2 black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Toughened
( AoR)
Gain +2 wound threashold
Force Powers
Force Rating
Power
Move
Description
The Force user can move small objects via the power of the Force.
User may spend FP to move one object of silhouette 0 within short range up to his maximum range. The default maximum is short range.
Upgrade
Effect
Range (2)
Spend F to increase
power’s range by a number
of range bands equal to
Range upgrades purchased.
Power
Heal
Description
Spend force die to heal a number of woulds equal to intellect from an engaged living creature (including the user). The user may not activate multiple times.
Upgrade
Effect
Magnatude (2)
Spend F F to affect 1 additional target within range per rank of Magnitude purchased.
Strength (1)
Spend F to increase wounds healed by 1 per rank of Strength upgrades