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Physical Training |
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AoR Core Rulebook: Page 154 |
Add 1 Blue/Boost Dice per rank of Physical Training to Athletics and Resilience Checks (Ranks: 1) |
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Prime Positions |
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FoD Keeping the Peace: Page 31 |
When the character or an ally within short rank takes cover, both increase their soak rating by ranged attack by 1 per rank until they leave cover (Ranks: 1) |
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Command |
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AoR Core Rulebook: Page 144 |
Add 1 Blue/Boost Dice when making checks to inspire, lead, or rally an audience per rank. Inspired targets add the same amount of dice to discipline check for the next 24 hours (Ranks: 2) |
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Tactical Advance |
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Rise of the Separatists: Page 43 |
While in cover, you make take two strain to perform the Tactical Advance incidental. Until the end of your next turn, you and allies within short range may move out of cover and continue to receive the benefits |
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First Among Brothers |
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Rise of the Separatists: Page 41 |
When you make a check that does not result in any uncanceled Threat, add Advantage equal to ranks in First Among Brothers to the results. May only spend additional advantage to affect allied clones (Ranks:1) |
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Clanker Killer |
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Rise of the Separatists: Page 38 |
Before rolling a combat check that targets a droid, remove black dice equal to the amount of ranks from the pool and add an equal amount of successes or advantages to the results (Ranks: 1) |
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Coordinated Assault |
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Rise of the Separatists: Page 38 |
You may make a Coordinate Assault Manuever. If you do, allies engaged with the character equal to your leadership rank gain an advantage on combat checks until the start of your next turn. Each additional rank increases range by 1 (Ranks: 2) |
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Grit |
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AoR Core Rulebook: Page 148 |
+1 Stress Threshold per Rank (Ranks: 2) |