Weapons & Armor
Inbuilt Blaster Rifle
Dmg: 13
Crit: 2
Encumbrance: 1
Range: Extreme
Hard Points: 5
Qualities: Accurate, Auto Fire, Stun Setting, Lethal, Increased Range, Destructive, Customizable, Lightweight x3
Attachments:
^Augmented Spin Barrel 2 HP Increases weapon damage by 1. Adds 1 Setback to all Mechanics checks when performing maintenance on this weapon. (2 Damage +1 Mods, 1 Accurate Quality Mod, 1 Pierce Quality Mod)
^Enhanced Xciter 2 HP Decrease critical rating by 1 (to a minimum of 1). The GM may spend 2 Dispair from any combat check using the weapon to cause the blaster to explode, destroying it and inflicting an automatic Critical Injury on the wielder. (3 Weapon Quality (Pierce + 1) Mods.)
^Overcharged Actuating Module 1 HP Increase weapon damage by +1. The GM may spend 2 Threat from any combat check made with this weapon to have it become damaged one step. (1 Damage + I Mod.)
Custom Blaster Pistol
Dmg: 7
Crit: 3
Encumbrance: 1
Range: Long
Hard Points: 4
Qualities: Accurate, Auto Fire, Stun Setting, Customizable, Destructive, Increased Range
Attachments:
^Wrist Mounted 1 HP The weapon can be worn on the users wrist, allowing him to use his hands without interference.
^Blaster Actuating Module 1 HP Increase weapon damage by 1. Add 1 Setback to all checks made using this weapon (2 +1 Damage Mods, 2 Pierce Mods)
^Blaster Suppressor 1 HP
^Adds the Blast 4 item quality. Adds 1 Setback t all Mechanics checks to maintain or repair this weapon (1 Dmg +1 mod, 5 Item Quality Blast +1 mods).
Baskad
Dmg: 7
Crit: 2
Encumbrance: 4
Range: Engage
Hard Points: 2
Qualities: Cortosis, Cumbersome 3, Sunder, Vicious 3
Attachments:
^Mono-Molecular Edge 1 HP decrease the Weapons crit rating by 1 to a minimum of 1. (2 Pierce +1)
^Balanced Hilt 1 HP grants the weapon quality Accurate +1(1 decrease encumbrance of weapon by 1 to a minimum of 1, 1 Accurate +1)
Nightstinger Blaster Rifle
Damage: 10
Crit: 2
Encumbrance: 5
Range: Extreme
Hard Points: 4
Qualities: Accurate 2, Cumbersome 3, Pierce 1, Stun Setting
Attachments:
^Enhanced Xciter 2 HP Decrease critical rating by 1 (to a minimum of 1). The GM may spend 2 Dispair from any combat check using the weapon to cause the blaster to explode, destroying it and inflicting an automatic Critical Injury on the wielder. (3 Weapon Quality (Pierce + 1) Mods.)
^Lightweight Frame 1 HP Reduces a weapon's encumbrance by 1 to a minimum of 1. (1 Reduce a weapon's Encumbrance by 1 to a minimum of 1 Mod)
^Component Alteration 1 HP Add 10 Boost to stealth checks to notice the true nature of the disassembled components. GM may use 3 threats as a Despair while using this rifle. Requires 12 maneuvers/minutes to put together as well as an Average Mechanics check.
Missile Tube
Hard Points: 5
Encumbrance: 5
Qualities: Accurate 1, Cumbersome 3, Customizable, Limited Ammo 5, Prepare 1
Attachments:
^Telescopic Optical Sight 1 HP Reduces the difficulty of ranged combat checks at long and extreme range by one.
^Custom Grip 1 HP Remove 1 Setback from all combat checks the weapon’s owner makes with using this weapon. Anyone other than the owner instead adds 2 Setback to all combat checks made using it. (1 Accurate +1 Mod)
VibroTomahawk
Dmg: +2
Crit: 2
Encumbrance: 2
Hard Points: 4
Qualities: Pierce 4, Sunder, Vicious 1
Attachments:
^Mono-Molecular Edge 1 HP decrease the Weapons crit rating by 1 to a minimum of 1. (2 Pierce +1)
^Balanced Hilt 1 HP grants the weapon quality Accurate +1 (1 decrease encumbrance of weapon by 1 to a minimum of 1, 2 Pierce +1)
^Superior 1 HP grants the weapon the Superior quality.
^Custom Grip 1 HP Remove 1 Setback from all combat checks the weapon's owner makes using this weapon. Any one other than the owner instead adds 2 Setback to all combat checks made using it (1 accurate +1)
Micro-Rocket Launcher Pistol
Dmg:-
Crit:-
Encumbrance: 3
Range: Medium
Hard Points: 0
Shield Gauntlet
Dmg: +2
Crit: 4
Encumbrance: 1
Range: Engaged
Hard Points: 0
Qualities: Sunder, Deflective 3, Destructive
Cryoban Rifle
Damage: 6
Crit: 2
Encumbrance: 3
Range: Short
Hard Points: -
Qualities: Blast 6, Cumbersome 3, Vicious 2
Special: Can be used to fight fires. Add b to attempts to put out a fire. Assisted checks add b per character with a Cryoban Projector.
Neuronic Lash
Damage: +1
Crit: 4
Encumbrance: 1
Range: Short
Hard Points: 1
Qualities: Ensnare 1,Stun 3, Stun Damage
Custom Armor
Soak : 3
Defense: 1 M
Encumbrance: 3
Hard Points: 6
Qualities: Special Embellishment (Stealth), Sealable, +2 Hard Points, Extra Soak, Lightweight 1, +1 Melee Defense
Attachments:
^Enhanced Optics Suite 1 HP removes up to 2 Setbacks added to Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
^Chedak Communications Multi-band Commlink 0 HP a long range commlink is integrated into the helmet.
^Superior 1 HP increases soak by 1, decreases encumbrance by 1
^Repulsor-Assisted Lifting 2 HP Add 5 to wearer’s brawn score for the purpose of determining encumbrance threshold.
^Reflec Adaptive Skin 2 HP Upgrade the ability of all Stealth checks once while wearing reflec-coated armor. (2 add Boost to Stealth checks while wearing reflec-coatedarmor Mods)
Personal Gear
MK. III Modular Backpack +8 E.
Load Bearing Gear +3 E.
Utility Belt +1 E.
Military Belt Pouch
4 Stimpacks 0 E. Ea.
0 Med Aid Patches 1 E. Ea.
Fabritech CX-2000 Holographic Ghillie Suit 1 E.
Medicine Specialist Tools 2 E. (Compact x2, Safety Features, Supreme Craftsmanship)
Computers Precision tools 1 E. (Compact x2, Safety Features, Supreme Craftsmanship)
Verpine commlink 1 E.
Perception Precision Tools 1 E.(Supreme Craftsmanship, Lightweight x5, Safety Features, Compact x2, w/ Subminiature Holocam)
Concealment Holster 0 E.
Holoconverter Dogtags 0 E.
Garrote Chrono 0 E. (R)
Concealed Escape Kit 0 E.
Earbud Commlink 0 E.
Correlian Whiskey x25
Anti-Armor Micro-Rockets x2
^Dmg: 8
^Crit: 4
^Range: Short
^Encumbrance: 1
^Hard Points: 1
^Qualities: Breach 1
^Attachments: Staged Rocket Boosters 2 (fully modded)
Standard Missiles x6
^Dmg: 20
^Crit: 2
^Range: Extreme
^Encumbrance: ?
^Qualities: Blast 10, Guided 3, Breach 1,
Custom Missiles
^Standard Vicious 5, Breach 1 x0
^Standard Vicious 5, High Yield, Lethal 1
^Standard Vicious 5, Lethal, Knockdown
^Vicious 5, Lethal
^Standard Vicious 5 x14
^Standard Vicious 4 x4
^Standard Burn 3 Destructive
^Standard Vicious 3 x12
^Standard Vicious 1, Breach 1, Lethal
^Standard Lethal x3
Flex-5 Detonite Tape x3
^Damage: 5
^Additional Damage: +2
^Encumbrance: 1 ea.
^Blast Radius: Engaged
Jetpack
^Speed: 2
^Handling: -1
^Encumbrance: 3
^SS Threshold: 5
^^Vacuum Thrusters
^^Amphibious Propulsion
^^Durable x2
Micobomb x4
^Damage: 14
^Crit: 4
^Encumbrance: 1 E. for 4
Qualities: Blast 3
SoroSuub Wipe-3 Data-Purge Grenade x30
^Any computer or similar device hit by a data-purge grenade loses all programming, memory, or any other kind of electronically stored data, but remains otherwise undamaged. A droid hit by a data-purge grenade must make a Hard (3 purple dice) Resilience check or suffer 1 strain, plus 1 additional strain per Defeat. At the GM's discretion, 3 disadvantage or 1 dispair on the check can cause the droid to lose portions of its memory