Kill With Kindness |
1 |
Fly Casual |
The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks. |
Congenial |
1 |
Fly Casual |
When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial. When the character is the target of a Charm or Negotiation check, they may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial. |
Disarming Smile |
1 |
Fly Casual |
The character can take the Disarming Smile action to make an opposed Charm check against one target within short range. If [they] succeed, decrease the target's defense (melee and ranged) by a number equal to the character's ranks in Disarming Smile (to a minimum of 0) until the end of the encounter. |
Just Kidding! |
1 |
Fly Casual |
Once per round as an incidental, when the character or any of [their] allies in short range generates a despair on a social skill check, the character may spend one Destiny Point to convert a single despair generated on the check to a failure result. When [they] do this, [they] must explain what [they] say or does to smooth things over after the verbal misstep. |
Don't Shoot! |
1 |
Fly Casual |
Once per session, the character can take the Don't Shoot! action to make a Hard Charm check. If [they] succeed, [they] cannot be the target of a combat check until the end of the encounter or until [they] make a combat check. This player must explain how [they] make a combat check. This player must explain how [they] talk [their] way out of being associated with [their] party's combatants, and the GM has final say on whether [their] ruse succeeds. |
Black Market Contacts |
1 |
|
When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost. |
Quick Draw |
1 |
|
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Knows The Ropes |
1 |
|
Whenever the character is in binders or other personal restraints, [they] add a boost dice to checks made to free [themselves] equal to [their] ranks in Knowledge (Underworld). A triumph result on the check can be spent to free all other bound characters within short range. |
Toughened |
1 |
|
The character increases [their] wound threshold by two per rank of Toughened |
Commanding Presense |
1 |
|
The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks. |
Fearsome Rep |
1 |
|
The character adds an automatic advantage to the results of [their] Coercion checks equal to [their] ranks in Fearsome Rep. |
Dedication |
1 |
|
Increase Ability score by 1, not above a 6 |
Do You Know Who My Father Is? |
2 |
CUSTOM |
May use Coercion for in place of another social check, add 1 blue for each rank in D.Y.K.W.M.F.I. |
Pirate Princess |
1 |
CUSTOM |
Charm and Negotiation checks in the Outer Rim or with Crime Organizations, increase the difficulty of checks agianst the player or, decrease the check for the player by ranking in Pirate Princess. |
Clone Widow |
1 |
CUSTOM |
May remove one disadvantage die and add an advantage die to all rolls when distinguishing/dealing with/ looking for clones. |