Davonda Rembr-el by Jpolter216

Species
Human
Career
Smuggler
Specializations
Charmer, Pirate
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
4
5
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun, Pierce 2, Accurate 1
Damage
5
Critical
4
Ouro blade
Range
Engaged
Skill
Melee
Pierce 3
Damage
+1
Critical
3
Blue Shadow Grenades
Range
Short
Skill
Ranged: Light
Blast 3, Limited Ammo 1
Damage
3
Critical
3

3
550
15

Weapons & Armor

Kamperdine Custom Tailored Armoured Jackets (When worn by person it is tailored to, add an automatic advantage result to any successful Charm, Deception or Negotiation checks done in person.)

BlasTech Model 58 Concealment Holster: Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster.

Lucky Blaste with Enhanced XCiter: Base Modifier: Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check. +2 PIERCE
Custom Grip: Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. ACCURATE 1

Ouro dagger: REFINEND MOLECULAR EDGE +PIERCE 3

Blue Shadow Grenade (1): All targets that suffer at least one wound from the grenade (or are within medium range of the detonation while not wearing a re-breather, sealed armour or other environmental protection) must make a Formidable (5 difficulty) Resilience check. Targets suffer 2 wounds and 2 strain per disadvantage, and a critical injury with a +50 modifier if they fail the check. A despair result means that they must make the check again at the start of their next turn as the virus runs rampant through their system.

Personal Gear

Assets & Resources

5 doses of Impact

Saladar Systems PED-21 Distress Beacon: Add 2 boost dice to Perception, Computers or Surveillance checks to find user.

Critical Injuries & Conditions

Damaged Shoulder, Stinger

Talents

Name Rank Book & Page Description
Kill With Kindness 1 Fly Casual The character removes a setback dice per rank of Kill with Kindness from [their] Charm and Leadership checks.
Congenial 1 Fly Casual When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial. When the character is the target of a Charm or Negotiation check, they may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed their ranks in Congenial.
Disarming Smile 1 Fly Casual The character can take the Disarming Smile action to make an opposed Charm check against one target within short range. If [they] succeed, decrease the target's defense (melee and ranged) by a number equal to the character's ranks in Disarming Smile (to a minimum of 0) until the end of the encounter.
Just Kidding! 1 Fly Casual Once per round as an incidental, when the character or any of [their] allies in short range generates a despair on a social skill check, the character may spend one Destiny Point to convert a single despair generated on the check to a failure result. When [they] do this, [they] must explain what [they] say or does to smooth things over after the verbal misstep.
Don't Shoot! 1 Fly Casual Once per session, the character can take the Don't Shoot! action to make a Hard Charm check. If [they] succeed, [they] cannot be the target of a combat check until the end of the encounter or until [they] make a combat check. This player must explain how [they] make a combat check. This player must explain how [they] talk [their] way out of being associated with [their] party's combatants, and the GM has final say on whether [their] ruse succeeds.
Black Market Contacts 1 When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost.
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Knows The Ropes 1 Whenever the character is in binders or other personal restraints, [they] add a boost dice to checks made to free [themselves] equal to [their] ranks in Knowledge (Underworld). A triumph result on the check can be spent to free all other bound characters within short range.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened
Commanding Presense 1 The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks.
Fearsome Rep 1 The character adds an automatic advantage to the results of [their] Coercion checks equal to [their] ranks in Fearsome Rep.
Dedication 1 Increase Ability score by 1, not above a 6
Do You Know Who My Father Is? 2 CUSTOM May use Coercion for in place of another social check, add 1 blue for each rank in D.Y.K.W.M.F.I.
Pirate Princess 1 CUSTOM Charm and Negotiation checks in the Outer Rim or with Crime Organizations, increase the difficulty of checks agianst the player or, decrease the check for the player by ranking in Pirate Princess.
Clone Widow 1 CUSTOM May remove one disadvantage die and add an advantage die to all rolls when distinguishing/dealing with/ looking for clones.

Background

Motivation

Obligations

Description

Other Notes

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