Edge of the Empire
| Threshold | 17 |
| Current | 17 |
| Threshold | 17 |
| Current | 17 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | s | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | s | ||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | X | 2 | ss | |
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | s | |
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | s | |
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | s | |
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | X | 1 | s |
| E-11 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| stun setting, butt stock(+1 boost), augmented spin barrel (+1 damage, pierce 1), custom grip (-1 setback, +1 boost), set trigger(+2 success, +1 threat on first attack) |
Damage11 |
Critical3 |
|
| Holdout blaster (custom) |
RangeMedium |
SkillRanged: Light |
|
| pierce 1, autofire, shadowsheath(+2 to find weapon) 2 HP |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dark Vision | 1 | remove 2 setback dice from checks due to darkness | |
| Surgeon | 2 | medicine checks heal 2 extra wound | |
| Bacta Specialist | 1 | Bacta heals 1 extra wound | |
| Stimpack Specialist | 2 | stimpacks heal 2 extra wounds | |
| Intellectual | 1 | Gain 1 boost dice on Knowledge checks | |
| Convincing Demeanor | 2 | remove 1 setback dice from Deception and Skullduggery checks | |
| Second Chances | 2 | Once per encounter, may re-roll 2 positive dice | |
| Natural Doctor | 1 | Once per session, may re-roll 1 Medicine check | |
| Forager | 1 | remove 2 setback dice from skill skill checks to find food, water or shelter. Survival checks to forage take half the time |