Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 19 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Hard Points 3, Encumbrance 1 |
Damage6 |
Critical3 |
|
| Brawl |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Twi'lek Abilities | F&D, 62 | Free rank in Charm or Deception (Charm); remove 1 Setback die imposed due to arid or hot environments. | |
| Skilled Jockey | F&D, 101 | Remove setback die per rank on Piloting (Planetary or Space) checks. | |
| Grit (Rank 5) | F&D, 101; SS, 27 | +1 Strain Threshold per rank. | |
| Rapid Reaction (Rank 2) | F&D, 101 | Suffer a number of strain up to ranks; add successes to your Initiative check equal to that number. | |
| Confidence | F&D, 101 | Reduce the difficulty of fear checks by 1 per rank. | |
| Touch of Fate | F&D, 101 | Once per session, add 2 bonus dice to any roll. | |
| Intuitive Strike | F&D, 101 | When making a combat check with a planetary scale weapon, add FD no greater than FR. Spend F to add Successes or Advantages, user's choice. | |
| Force Rating (Rank 3) | F&D, 101; SS, 27 | +1 Force Rating per rank. | |
| Forager | Savage Spirits (SS), 27 | Remove 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | |
| Conditioned (Rank 2) | SS, 27 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce damage and strain from falling by 1 per rank. | |
| One with Nature | SS, 27 | When in the wilderness, may make a Survival check to recover strain post-encounter, instead of Cool or Discipline. | |
| Animal Bond | SS, 27 | Develop a long term bond with a single animal of silhouette equal to 1/2 of FR, rounded down. | |
| Dedication | F&D, 101 | +1 to any Characteristic per rank (Willpower). | |
| Improved Animal Bond | SS, 27 | When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add 1 Bonus die to the animal's next check. | |
| Natural Outdoorsman | SS, 27 | Once per session, may re-roll any 1 Resilience or Survival check. | |
| Shroud | SS, 27 | Spend 1 Destiny Point to make himself undetectable via Force Powers and make his own powers go unnoticed for the remainder of the encounter. |
| Upgrade | Effect |
|---|---|
| Control (Piloting Space) | Can be used with Piloting Space. |
| Control (Resilience) | Can be used with Resilience. |
| Control (Coordination) | Can be used with Coordination. |
| Control (Piloting Planetary) | Can be used with Piloting Planetary. |
| Upgrade | Effect |
|---|---|
| Duration | Ongoing effects can be triggered twice per round. |
| Control (Sense Thoughts) | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Control (Defense) | Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once. |
| Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
| Magnitude (Rank 2) | Spend F to increase the number of targets by ranks. |
| Strength | Ongoing effect upgrades the difficulty twice, instead of once. |
| Upgrade | Effect |
|---|---|
| Control | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, may include an Influence power check; spend F on successes or advantages, user's choice. |
| Control (Mind Trick) | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Strength | When stressing the mind of a target, the character inflicts 2 strain. |
| Magnitude | Spend F to increase the targets by ranks. |
| Range | Spend F to increase the range by bands equal to ranks purchased. |
| Upgrade | Effect |
|---|---|
| Control | The Force user can hurl objects to damage targets by making a combined Move and a ranged combat check (Discipline), deal damage equal to 10 times the silhouette. |
| Magnitude (Rank 2) | Spend F to increase the targets affected equal to ranks. |
| Range (Rank 2) | Spend F to increase range by bands equal to ranks. |
| Strength (Rank 2) | Spend F to increase silhouette able to be targeted by ranks. |