Crit 17: Distracted: The target cannot perform a free maneuver during his next turn.
Talents
Name
Rank
Book & Page
Description
Parry
2
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Jump Up
1
Once per round, may stand from seated or prone as an incidental
Ataru Technique
1
When making a check with the Lightsaber skill, the character may use Agility instead of Brawn
Conditioned
1
Remove setback per rank of Conditioned from all Athletics and Coordination checks. Reduce the Damage and Strain suffered when falling by 1per rank of Conditioned.
Dodge
1
When targeted in combat, may used the Dodge incidental. Suffer Strain no grater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Grit
1
+1 Strain Threshold
Competitive Nature
1
Once per encounter, when an ally generates a TR or up to 3 AD on a succesful check, may spend their TR or AD as if the character had generated them.
Reflect
2
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Rating
1
+1 Force Rating
Saber Swarm
1
Perform the saber swarm maneuver, suffer 1 strain to have the next Agility - Lightsaber combat check this turn gain the linked quality equal to force rating during the check.
Improved Parry
1
When parrying an attack targeting you that generates 3 threat or despair, may hit attacker once with a melee weapon the character is wielding.
Force Powers
Force Rating
2
Power
Enhance
Description
The force user can perform athletic feats beyond the original scope of their natural abilities.
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend fp to gain success or advantage (user's choice) on the check.
Upgrade
Effect
Control E
Enhance can be used with the Resilience skill.
Control A
Enhance can be used with the Coordination skill.
Background
A human from the world of Neelgamion (the most notable thing about which is that Han Solo visited there once). Was abducted by the Imperial Military to be trained as a Sith at the age of 7. Excelled in flight training and lightsaber classes.
Motivation
Deadliness: While death is not always his goal, it often cannot be avoided and so must be honed to an art. Never missing an opportunity to practice swordplay, Menereth views each combat as a test of personal lethality.