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Stalker [ Rank 2 ] |
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EotE 59 |
Add one blue die per rank of Stalker to all Steath and Coordination checks |
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Quick Strike [ Rank 2 ] |
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EotE 59 |
Add one blue die per rank of Quick Strike to combat check against targets that have not acted yet this encounter |
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Leathal Blows [ Rank 4] |
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EotE 59 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
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True Aim |
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AoR 93 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim |
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Sniper Shot |
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AoR 93 |
Before making a non-thrown ranged attack, may perform a Sniper Shot manuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase |
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Deadly Accuracy |
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AoR 93 |
When accuired, choose 1 combat skill. Add damage equal the ranks in that skill to one hit of successful attack made using that skill. (Ranged: Heavy)) |
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Toughened |
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AoR 93 |
Gain +2 wound threshold |
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Grit |
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AoR 93 |
Gain +1 strain threshold |
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Dedication |
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AoR 93 |
Gain +1 to a single characteristic. This cannot bring it above 6. (Intelligence) |
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Dodge |
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EotE 59 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade the difficulty of the check by that number |
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Natural Marksman |
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AoR 93 |
Once per session, may re-roll any Ranged (Light) or Ranged (Heavy) check |
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Dedication |
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EotE 59 |
Gain +1 to a single characteristic. This cannot bring it above 6. (Intelligence) |
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Quick Fix |
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AoR 93 |
Once per session, make one skill check using Agility rather than the characteristics linked to that skill |
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Jump Up |
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EotE 93 |
Once per round may stand from seated or prone as an incidental |
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Precise Aim |
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EotE 93 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
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Targeted Attack |
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EotE 93 |
After making a sucessfull attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
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Quick Draw |
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EotE 93 |
Once per round, draw or holster a weapon or accessible item as an incidental |
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Anatomy Lessons |
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EotE 93 |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |