Feral Strength |
2 |
|
The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks. |
Toughened |
3 |
|
The character increases [their] wound threshold by two per rank of Toughened. |
Summon Item |
1 |
|
When the character purchases this talent, choose one item they own of encumbrance 4 or less. As a maneuver, the character can summon this item to their hand or dismiss it from their hand back to the depths of Dathomir, regardless of the character's location. Once per session, the character can spend one hour to ceremonially prepare a different item to be summoned. The character can have only one item prepared in this way. |
Ichor Blade |
1 |
|
When the character purchases this talent, choose one Melee or Brawl weapon they possess that does not feature electronic or other high-tech parts. (For example, they could choose a sword or staff, but not a vibroknife or electrostaff.) The weapon gains the Cortosis and Pierce 2 item qualities and reduces its critical rating by one to a minimum of 1. |
Improved Ichor Blade |
1 |
|
The weapon affected by the character's Ichor Blade talent also gains the Sunder and Defensive 1 item qualities, and increases its damage by 2. |
Witchcraft |
1 |
|
The character gains a Force rating of 1. If the character already has a Force rating of 1 or higher, there is no effect. |
Intimidating |
1 |
|
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. |
Street Smarts |
1 |
|
The character removes a setback dice per rank of Street Smarts from [their] Streetwise and Knowledge (Underworld) checks. |
Frenzied Attack |
1 |
|
When making a Melee or Brawl check, suffer a number of Strain to Upgrade the attack an equal number of times. The Strain suffered may not exceed ranks in Frenzied Attack. |
Talk the Talk |
1 |
|
When making a Knowledge skill check, the character may spend a Destiny Point to substitute K.(Underworld) or Streetwise for the required skill. |
Loom |
1 |
|
When an ally Engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds Advantage per rank in Coercion to the ally's check. |
Stunning Blow |
1 |
|
When making Melee attacks, may inflict damage as Strain instead of Wounds. This does not ignore Soak. |
Sense Advantage |
1 |
|
Once per session, may add 2 Setback to 1 NPC's skill check. |
Durable |
2 |
|
Reduce Criticals by 10 per rank to a minimum of 1. |
Ichor Transfusion |
1 |
|
Once per Encounter, the character may perform the Ichor Transfusion manuever to heal any number of Strain by suffering that number of Wounds +1. The character may instead heal any number of Wounds by suffering that number of Strain +1. |
One With Nature |
1 |
|
When in the wilderness, may make a Survival check instead of Discipline or Cool to recover Strain at the end of an encounter. |
Ichor Reserve |
1 |
|
Once per session, the character may suffer 2 strain to perform the Ichor Reserve maneuver. Their Force rating increases by 1 until the end of the scene or encounter. |
Animal Bond |
1 |
|
Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. |
Menace |
1 |
|
Once per round on the character's turn, the character may spend a maneuver to allow any suitably threatening creature linked through the Animal Bond talent and of Silhouette 2 or greater to perform the Menace maneuver when the creature is at short range with an enemy. The enemy gains a setback on [their] next Combat check against the character in the encounter. Enemy character who are immune to the effects of fear are also immune to this ability. The GM also has final determination as to if a creature can threaten an enemy, based on relative sizes and natures. |
Survival Of The Fittest |
1 |
|
Once per session, when making a single check the character may treat [their] Force rating as being equal to [their] ranks in Survival. |
Grit |
1 |
|
+1 Strain Threshold |