Bhi D'vock by Keyes

Species
Devaronian
Career
Spy
Specializations
Sleeper Agent, Gadgeteer, Gun Slinger, Assassin, Slicer
System
Age of Rebellion

2
Threshold 16
Current 0
Threshold 13
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
5
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 Cunning Persona, Natural Charmer
Coercion (Will) X 0
Computers (Int) X 1 Code Breaker 3, Bypass Security 2
Cool (Pr) X 0 Rapid Reaction 1
Coordination (Ag) 0 Stalker 1
Deception (Cun) X 2 Convincing Demeanor 2, Natural Charmer
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1 Convincing Demeanor 2, Bypass Security 2, Inside Knowledge
Stealth (Ag) X 1 Stalker 1
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) 0 Rapid Reaction 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol (Free)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
890
11060
4/8

Weapons & Armor

Banal Apparel (Free)
Def 0/0, Soak 0, HP 0
Note: Opposing characters upgrade the difficulty of any checks made to identify the wearer once

Resplendent Robes
Def 0/0, Soak 1, HP 0
Note: As long as a character wearing resplendent robes purposefully draws attention to them self, each ally within medium range adds 1 Boost to Perception, Skulduggery and Stealth checks.

Personal Gear

Comlink (Handheld). enc:0
Scanner Goggles. enc:0
Stimpac (1). enc:0
Lockpick Set. enc:1
Slicer Gear. enc:2
Outlaw tech data breaker.
Utility Belt. (+1 Enc)
Bedazzled Wash cloth (Jury rigged: crit lowered by 1)
Bottle of water

False ID: (Backstopped Official Licensed ID)
Haave T'rammul
Licensed Locksmith

Assets & Resources

Armour Insert

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Well Rounded Sleeper Agent Choose any two skills. They permanently become career skills. (Streetwise, Survival)
Cunning Persona Sleeper Agent The Character may suffer 2 strain to make a charm check with cunning instead of presence.
Code Breaker 3 Sleeper Agent (2), Slicer (1) Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Grit 3 Sleeper Agent, Gunslinger Gain +1 strain threshold.
Creative Killer Sleeper Agent Reduce the Critical rating of improvised weapons by 2
Convincing Demeanor 2 Sleeper Agent Remove Setback per rank of convincing demeanor from deception and skulduggery checks.
Toughened 2 Sleeper Agent, Gadgeteer Gain +2 Wound Threshold
Bypass Security 2 Sleeper Agent Remove Setback per rank of Bypass Security from checks made to disable a security device or open a locked door.
One Step Ahead Sleeper Agent Once per session, the character may suffer 2 strain in order to count his cunning as one higher than normal for the remainder of the encounter.
Durable 1 Sleeper Agent May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Natural Charmer Sleeper Agent Once per session, may re-roll any 1 Charm or Deception Check.
Inside Person Sleeper Agent Once per session the character may spend a destiny point to establish he has been undercover in an identified enemy base or large vehicle. For the remainder of the session add 2 Advantage to checks he or allies make that are associated with that location.
Dedication 2 Sleeper Agent, Assassin Cunning, Intelect
Inside Knowledge Sleeper Agent Once per session while in an enemy facility or vessel, may perform an Inside Knowledge action: Make a Hard (Diff 3) Skulduggery check. Character may then find a single personal scale item with a rarity no greater than Cunning Plus 2 previously stashed here, or gain narrative benefits.
Jury Rigged 1 Gadgeteer Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Quick Draw Gunslinger Once per round, draw or holster a weapon or accessible item as an incidental
Improved Quick Draw Gunslinger May use Quick Draw twice per round
Sorry About the Mess Gunslinger Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not acted yet this encounter.
Lethal Blows 5 Assassin, Gunslinger Add +10 per rank of lethal Blows to any Critical Injury results inflicted on opponents
Stalker 1 Assassin Add Boost per rank of Stalker to all stealth and coordination checks
Quick Strike 3 Assassin, Gunslinger Add Boost per rank of quick strike to combat checks against targets that have not acted yet this encounter.
Call'em Gunslinger Do not add Setback to combat checks due to the use of the aim maneuver.
Rapid Reaction 1 Gunslinger Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in rapid reaction.
Dodge 1 Assassin When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
Anatomy Lessons Assassin After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.

Background

Born on Devaron, "B" spent her youth fascinated with the ruined temples on her home world, not the treasure they might hold, but the lost history of the people who once lived there. What secrets did they leave behind? Later she would study politics as most of the women on Devaron did. It was these two major forces in her life that would land her as a Covert Operative for the Alliance.

Her training is over and her previoius mission for the Alliance has come to fruition. With her cover no longer applicable, she has been transferred far from her last Op and placed into Sector Force Lantillies.

Bhi Speaks; Galactic Basic, Local Devaronian, Ancient Devoranese and Huttese,

Motivation

**Motivation**
Secrets: Retrieval
Tradecraft often involves penetrating enemy security systems to gain access to secrets, and some find this the grandest game of all. Only when battling their opposite numbers and stealing their secrets do these spies come alive.

Sleeper Agent Talent Tree
· 5: ■ ■ ■ ■ Codebreaker / Grit / Cunning Persona / Well Rounded
10: ■ ■ ■ ■ Toughened / Bypass Security / Convincing Demeanor / Creative Killer
15: □ ■ □ ■ Codebreaker / Convincing Demeanor
20: □ ■ ■ ■ Bypass security / Durable / One Step Ahead
25: ■ ■ ■ ■ Dedication / Inside person / Natural Charmer / Inside Knowledge

Gadgeteer Talent Tree
· 5: □ ■ □ □ Toughened
10: □ ■ □ □ Jury Rigged
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

Gunslinger Talent Tree
· 5: ■ ■ ■ ■ Grit / Quick Strike / Rapid Reaction / Quick Draw
10: ■ ■ ■ ■ Lethal Blows / Grit / Quick Strike Improved Quick Draw
15: □ ■ □ ■ Call'em / Sorry About The Mess
20: □ ■ □ □ Lethal Blows
25: □ □ □ □

Assassin Talent Tree
· 5: □ ■ ■ □ Lethal Blows / Stalker
10: □ □ ■ ■ Quick strike / (Gunslinger)
15: □ □ ■ ■ Lethal Blows / Anatomy Lessons
20: □ □ ■ ■ Dodge / Lethal Blows
25: □ □ ■ □ Dedication (Int)

Slicer Talent Tree
· 5: ■ □ □ □ Code Breaker
10: □ □ □ □
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

Duties

**Duty**
Wetwork
PCs with this duty know that sometimes questionable, if not downright immoral, acts must be committed in the name of the greater good. The quiet death of a single key individual, after all, can save many lives or keep important secrets buried for good. They're willing to do the unthinkable for the cause, and eliminate or assassinate critical imperial personnel to prevent or undo a greater evil.

Division: Special Operations
Branch: Undercover Operations
Rank: Special Operative

Description

Gender: Female
Skin: Light Pink
Hair: Dark Green
Eyes: Purple
Notable Features: Pointed ears and pronounced canines.

Special Ability: Devaronians begin the game with one rank in Survival or Deception. They still may not train Survival or Deception above rank 2 during character creation.

Resilient Metabolism: Devaronian physiology is naturally hardy and resistant to toxins. Members on the species add one automatic success to all resilience checks they make.

Other Notes

Starting xp: 130 (Species 95, SFL Bonus 10, No Recruit 10, duty 15)
Duty: +15xp, +1000cr
Operation Bastion Drafting: 20xp (20 base), 15 Duty (15 base) 300cr, 24hrs
Operation Draft Chasing: 25xp (20 base, 5 Motivation), 10 Duty (10 base) 300cr, 24hrs
GM Operation Blue Butterfly: 15xp, 15Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Road Block: 20xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
Operation Bastion Shopping: 20xp (15 base, 5 Motivation), 20 Duty (15 base, 5 Report) 300cr, 24hrs
Operation Raft Party: 25xp (20 base, 5 Motivation), 0 Duty (0 base) 0cr, 0hrs
GM Operation Too Few Robots: 15xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Footnote: 10xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
Operation Sightlines: 20xp (15 base, 5 Motivation), 10 Duty (10 base) 400cr, 24hrs
GM Operation No Good Deed: 10xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Flashback: 10xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Spear Fisher: 20xp, 15Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Bards Tongue: 20xp, 5Duty, 300cr, 12hrs (Base rewards for GMing)
Operation Bastion procurement: 10xp (10 base), 10 Duty (10 base) 400cr, 24hrs
Operation Durasteel Slicer: 25xp (20 base, 5 Motivation), 15 Duty (15 base) 400cr, 24hrs
Operation Bastion Watcher: 25xp (20 base, 5 Motivation), 15 Duty (10 base, 5 Report) 400cr, 24hrs
GM Operation Hunters Hunted: 20xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Return to Sender: 20xp, 15Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Frost Week: 20xp, 15Duty, 300cr, 12hrs (Base rewards for GMing)
GM Operation Old Man: 20xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Can't Buy Hapiness: 20xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Good Intentions: 15xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
GM Short Leash: 20xp, 10Duty, 300cr, 12hrs (Base rewards for GMing)
Gm- Operation Amber Lightning: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Operation Commander of Staves: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Operation Master of Coins: 10xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Operation Rip Tide: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Operation Antique Shop II: 15xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Maximum Ambition: 20xp, 5Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Snowbank: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Red Ananasi: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Block 8: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Amber Nagah: 20xp, 15Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Safe Assumption: 15xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Pamphlet: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- Tricky Business: 20xp, 10Duty, 12hrs, 300cr (Base rewards for GMing)
Gm- OTB Girls Night: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Snowfort: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Card Stock: 10xp, 12hrs, 250cr (Base rewards for GMing)
Gm- Snowblindness: 10xp, 12hrs, 250cr (Base rewards for GMing)

Hours: 556

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