Weapons & Armor
Tailored Armored Jacket - 0/0 HP ENC0 (1)
Add automatic ADV to successful Charm, Deception or Negotiation checks done in person.
Lightsaber - 3/5 HP, ENC1
Defensive 2, Sunder, Breach
Ilum Crystal (2HP):
Combat Tested (0HP): +1 boost to Discipline
Custom Grip (1HP): Remove 1 Setback when using this weapon
Shield Gauntlet - 0/0 HP, ENC1
Deflective 2, Defensive 2
Combat Tested (0HP): +1 boost to Discipline
Personal Gear
Jedi Utility Belt: ENC +1 - Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather.
Backpack: ENC + 4
Stimpack x4
Datapad ENC1
Shadowcloak ENC2 - Discerning noticeable features of someone wearing the cloak required a Daunting (4 difficulty) Perception check. If the wearer moved in that round, the check is reduced to Hard (3 difficulty).
Veridicator ENC1 - Add 2 boost dice to checks attempting to discern if an individual is lying or omitting information, as well as to ascertain their mental state.
Load Bearing Gear: ENC + 3
Earbud Comlink - Long Range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
Breath Mask: ENC1
Medpac ENC2 - One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.
Concealed Recorder - Add 2 setback dice to Perception checks to find the recorder.
Concealed Escape Kit - Upgrade ability of all Mechanics and Skulduggery checks made to escape confinement once.
Upgrade difficulty to detect the escape kit twice.