CC-10217 "Artillery" by dbdgamer

Species
Clone
Career
Clone Soldier
Specializations
Clone Officer/Clone Trooper
System
Age of Rebellion

6
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 2b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 2b
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

x2 DC17
Range
Medium
Skill
Ranged: Light
Accurate 2, Stun Setting
Damage
7
Critical
3
3x EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
4
Critical
3

0
260
100
12

Weapons & Armor

Phase 1 Clone Armor
-Superior Customization(+1 Soak, -1 Encumbrance) Cost 1 HP
-Integrated Holsters(Increases Encumbrance Threshold by 4, May holster up to 2 weapons Encumbrance 3 or below, while holstered these weapons do not count towards encumbrance value. Mod 1: Innate Talent Quickdraw Mod, Mod x3 Holster additional items)
-3 Soak, 3 Encumbrance, 0 Hard Points

x2 DC-17
-Paired Weapon(reduces advantages required to hit with the second weapon by 1) Cost 1 HP
-Electronic Sighting System(Aim once per round as an incidental at short range. Decrease the difficulty of perception checks to locate the shooter in low light conditions by 1, Mod Options Activated: Accurate +1)
-1HP Remaining
-Holstered in Armor Holsters

x3 EMP Grenade
-x2 Holstered in Armor Holsters

M8 Combat Knife
-Holstered in Armor Holsters

Personal Gear

Comlink
Extra Reloads x3
Stim Packs x4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 ROTS-41 Add 1 Boost die per rank to athletics and resilience checks
Prime Positions 2 ROTS-41 When character or ally in short range takes cover the character taking cover increases their soak by 1 per rank of prime positions against ranged attacks until they leave cover.
Tactical Advance 1 ROTS- 43 While in Cover the Character may suffer two strain to perform tactical advance incidental. Until the end of the character's next turn the character and allies within short range may move out of cover and continue to receive its benefits
Grit 1 AOR-148 +1 Strain Threshold
Field Commander 1 AOR-146 The character may perform the Field Commander Action. By successfully passing an average leadership check, a number of allies equal to his presence may immediately suffer 1 strain to perform a maneuver. This does not count against the number of maneuvers they perform on their turn. If there are questions in which order the allies act, the character using field commander is the final arbiter.
Improved Field Commander 1 AOR-146 When taking a field commander action, the character may affect allies equal to twice his presence. In addition he may spend triumph to allow one ally to suffer 1 strain and perform 1 action instead of a maneuver.
Dedication 1 AOR-145 +1 to a single Characteristic
Clanker Killer 1 ROTS- 38 Before rolling a combat check that targets a droid(including a droid vehicle or vehicle piloted by a droid) the character may remove up to 1 boost die per rank in clanker killer from the pool, and add an equal number of success or advantages(in any combination) to the results
Deadly accuracy 1 AOR- 145 Choose 1 Combat Skill(Ranged Light) Add damage equal to ranks in that skill to one hit of successful attack using that skill

Background

Artillery was born and bred on the planet Kamino, just like his Clone siblings. He is not new to combat, having served since the battle of Geonosis.

He earned his name "Artillery" because of his preferred strategy to blast the enemy with superior firepower.

He was recently transferred to the 7th systems army to assist with their operations.

Motivation

The Republic: CC-10217 Believes in the republic, and all that it stands for.

Family: CC-10217 is fiercely loyal to his Clone Brothers

Duties

Current Duty: 0
Contribution Rank: 0

Duty: Personnel

Description

Other Notes

Character Creation:
-Starting XP 100
-Starting 10 Duty exchanged for 10 extra starting XP- Starting XP Now 110
-Species Abilities: Start with 1 Rank in: Knowledge Warfare and Resilience.
-Kamino Training: 1 Rank in Physical Training Talent
-Career Skills: Athletics, Brawl, Cool, Discipline, Medicine, Ranged Heavy, Ranged Light, Vigilance
-4 free Career Skill Ranks: Athletics, Discipline, Ranged Light, Vigilance
-Specialization Career Skills: Cool, Leadership, Knowledge Outer-rim, Knowledge Warfare
-2 Free Specialization Career Skill Ranks: Cool, Leadership
-30 XP spent to upgrade Agility to 3: 80XP left
-30 XP spent to upgrade Brawn to 3: 50XP Left
-30 XP Spent to upgrade Presence to 3: 20XP Left
-5XP Purchased Prime Positions Talent in Clone Officer Tree: 15XP Left
-10XP Purchased Tactical Advance in Clone Officer Tree: 5XP Left
-5XP Purchased Grit in Clone Officer Tree: 0XP Left

Heroic Level XP
-150XP for Heroic Level Play
-15XP Purchased Prime Positions Rank 2 in Clone Officer Tree: 135XP Left
-20XP Purchased Field Commander in Clone Officer Tree: 115 XP Left
-25XP Purchased Improved Field Commander in Clone Officer Tree: 90XP Left
-25XP Purchased Dedication in Clone Officer Tree(Agility to 4): 65XP Left
-20XP Purchased Additional Specialization Clone Trooper: 45XP Left
-New Career Skills: Gunnery, Perception, Ranged Heavy, Resilience
-5XP Purchased another rank in Physical Training in Clone Trooper Tree: 40XP Left
-10XP Purchased Clanker Killer in Clone Trooper Tree: 30XP Left
-15XP Purchased Deadly Accuracy in Clone Trooper Tree: 15XP Left
-10XP Rank 2 Ranged Light: 5XP left
-5XP Rank 1 Perception: 0XP Left

Credits
-9000 Starting Credits for Heroic Level Play
-1000 Credits spent on Clone Trooper Kit: Phase 1 Clone Armor, DC-17 Hand Blaster, M8 Combat Knife, 3x EMP Grenades 8000 Credits Left
-25 Credits Spent on handheld comlink: 7975 Credits Left
-75 Credits Spent on 3 Extra Reloads: 7900 Credits Left
-100 Credits Spent on 4 Stim Packs: 7800 Credits Left

Corrections:
-Added in Base 500 credits for character creation: 8300 Credits Left
-5000 Credits Superior Armor Customization: 3300 Credits Left
-1000 Credits for second DC17: 2300 Credits Left
-300 Credits For Paired Weapons: 2000 Credits Left
-1000 Credits for x2 Electronic Sighting Systems: 1000 Credits Left
-200 Credits, activate mod options on x2 Electronic Sighting Systems, Accurate +1: 800 Credits Left
-300 Credits Integrated Holster Attachment: 500 Credits Left
-100 Credits activate mod option Quick Draw on Integrated Holster Attachment: 400 Credits Left
-300 Credits activate mod option x3 Holster one additional weapon of encumbrance 3 or lower Integrated Holster Attachment: 100 Credits Left

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