Aima by Kaleladin

Species
Human
Career
Bounty Hunter
Specializations
Survivalist, Death Watch Warrior, Force-Sensitive Emergent
System
Force and Destiny

5
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
10
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
290
1025
11/12

Weapons & Armor

E-11 blaster rifle w/ Dolmax 243X "Penetrator" augmented spin barrel, Galactic Arms Model 9 forearm grip, and Merr-Sonn 480.z1 "Beholder" multi-optic sight (4/4 hard points used)
Vibroknife
Combat armor with Neuro-Saav Anq-Y enhanced optics suite (1/3 hard points used)
Lightsaber (magenta blade)

Personal Gear

Backpack
Binders
Comlink (long-range)
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 1 EECR 61 Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks.
Toughened 3 Death Watch Warrior (1); Force-Sensitive Emergent (1); EECR 61 (1) Gain +2 wound threshold.
Uncanny Senses 2 Force-Sensitive Emergent Add 1 Boost die per rank of Uncanny Senses to all Perception checks.
Grit 3 Death Watch Warrior (1); Force-Sensitive Emergent (2) Gain +1 strain threshold.
Armor Master 1 Death Watch Warrior When wearing armor, increase total soak value by 1.
Uncanny Reactions 2 Force-Sensitive Emergent Add 1 Boost die per rank of Uncanny Reactions to all Vigilance checks.
Side Step 1 Death Watch Warrior Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Jump Up 1 Death Watch Warrior Once per round, may stand from seated or prone as an incidental.
Swift 1 EECR 61 Do not suffer usual penalties for moving through difficult terrain.
Outdoorsman 1 EECR 61 Remove 1 Setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Insight 1 Force-Sensitive Emergent Perception and Discipline become career skills.
Indistinguishable 1 Force-Sensitive Emergent Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind 2 Force-Sensitive Emergent Add 1 Boost die per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force powers.
Touch of Fate 1 Force-Sensitive Emergent Once per session, add 2 Boost dice to any 1 check.

Force Powers

Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that they know about, regardless of current distance.
The user may spend 1 Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect

Background

Motivation

Morality

64

Obligation - Family

Emotional Strength - Enthusiasm: The character is always ready to try something new, and they approach all of their tasks, even mundane ones, with excitement. They're not one to overthink a situation, lest they miss a great new opportunity.

Emotional Strength - Justice: The character strives for just and deliberate
actions in their life, and in their interactions with others. They attempt to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.

Emotional Weakness - Recklessness: Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to their sorrow on more than one occasion. Reckless behavior can leave them in dangerous situations or at the mercy of more calculating individuals.

Emotional Weakness - Cruelty: All too often, the cruel use justice to excuse
their actions. If one stops themself from tempering justice with empathy and understanding, they can inflict great harm on others and feel justified doing it. Eventually, they can grow to revel in the suffering of others, even as they delude themself into thinking they make the "just" choice.

Description

Blonde hair
Violet eyes

Other Notes

Dustbringer

Conflict -

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