Stalker |
1 |
EECR 61 |
Add 1 Boost die per rank of Stalker to all Stealth and Coordination checks. |
Toughened |
6 |
Death Watch Warrior (1); Force-Sensitive Emergent (1); EECR 61 (1); Padawan (2); Shii-Cho Knight (1) |
Gain +2 wound threshold. |
Uncanny Senses |
2 |
Force-Sensitive Emergent |
Add 1 Boost die per rank of Uncanny Senses to all Perception checks. |
Grit |
4 |
Death Watch Warrior (1); Force-Sensitive Emergent (2); Padawan (1) |
Gain +1 strain threshold. |
Armor Master |
1 |
Death Watch Warrior |
When wearing armor, increase total soak value by 1. |
Uncanny Reactions |
2 |
Force-Sensitive Emergent |
Add 1 Boost die per rank of Uncanny Reactions to all Vigilance checks. |
[MANEUVER] Side Step |
1 |
Death Watch Warrior |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
[INCIDENTAL] Jump Up |
1 |
Death Watch Warrior |
Once per round, may stand from seated or prone as an incidental. |
Swift |
1 |
EECR 61 |
Do not suffer usual penalties for moving through difficult terrain. |
Outdoorsman |
1 |
EECR 61 |
Remove 1 Setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
Insight |
1 |
Force-Sensitive Emergent |
Perception and Discipline become career skills. |
Indistinguishable |
1 |
Force-Sensitive Emergent |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Sleight of Mind |
2 |
Force-Sensitive Emergent |
Add 1 Boost die per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force powers. |
Touch of Fate |
1 |
Force-Sensitive Emergent |
Once per session, add 2 Boost dice to any 1 check. |
Parry |
4 |
Padawan (2); Shii-Cho Knight (2) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
[INCIDENTAL] Quick Draw |
1 |
Padawan |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Well Rounded |
1 |
Padawan |
Choose any 2 skills (Lightsaber and Knowledge (Lore)). They permanently become career skills for you. |
Reflect |
1 |
Padawan |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Sense Danger |
1 |
Padawan |
Once per session, remove 2 Setback dice from any check. |
Force Rating |
1 |
Padawan |
Gain +1 Force rating. |
[INCIDENTAL] Second Wind |
2 |
Shii-Cho Knight |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Durable |
1 |
Shii-Cho Knight |
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Multiple Opponents |
1 |
Shii-Cho Knight |
Add 1 Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents. |
Conditioned |
1 |
Shii-Cho Knight |
Remove 1 Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |