Age of Rebellion
| Threshold | 14 |
| Current | 14 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | Human | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | Human | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | 0 | |||
| Survival (Int) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 1 | +2 Adv Die | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Sap Gloves |
RangeEngaged |
SkillBrawl |
|
| Concussive 1 |
Damage+2 |
Critical5 |
|
| Energy Bow (2e) |
RangeMedium |
SkillRanged: Heavy |
|
| Pierce 4, Unwieldy 3, Vicious 2 |
Damage8 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Extended Reach | 1 | 10 | While armed with a two-handed melee weapon, the character may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). The difficulty of the check remains Average. |
| Percision Strike | 1 | 10 | When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result. |
| Disciple of lore | 1 | 5 | Once per round, the character may suffer one strain to decrease the difficulty of [their] next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore, to a minimum of Simple |
| Push Aside | 1 | 5 | After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the opponent's choosing. The character may spend a triumph result to cause the opponent to fall prone after moving. |