The Gladiator by Storyteller323

Species
Human
Career
Inquisitor
Specializations
The Brute
System
Force and Destiny

7
Threshold 25
Current 0
Threshold 23
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
4
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) X 4
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
[Corrupted Crystal]: Breach 1, Sunder, Vicious 2, Add a Dark Side point to force checks.
Damage
6
Critical
2

Weapons & Armor

Lightsaber
Armored Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 Fad Pg 138 Upgrade the difficulty of any Combat check targeting this character once per rank of adversary.
Parry 4 FaD Pg 420 When struck by a melee attack but before applying Soak, the Inquisitor may perform Parry as an Out-Of-Turn Incidental. He suffers 3 Strain, then reduces the damage by 6.
Crippling Blow 1 FaD Pg 419 The Inquisitor increases the difficulty of his next combat check by 1. If the check deals damage, the target suffers 1 strain whenever he moves for the remainder of the encounter.

Force Powers

Force Rating
3
Power
Harm
Description
As an action, the Inquisitor may make a Force Power check against one engaged target. The Inquisitor may spend a Force Point to inflict a number of wounds on the target (Ignoring Soak) equal to the Inquisitor's Intellect. The Inquisitor may spend a Force Point to heal an equal number of Wounds on an engaged ally or himself. The Inquisitor may spend a Force Point to increase the range of the power by one range band and may spend a Force Point to increase the number of effected enemies by one. (He may activate the range and number of enemies upgrades multiple times)
Upgrade Effect
Power
Move
Description
The Inquisitor may spend a Force Point to move one Silhouette 0 object within short range to another location within short range. He may spend a Force Point to increase the range of the power by one band, spend a Force Point to increase the silhouette of the object he can move by 1, and spend a Force Point to increase the number of objects he moves at one time by 2 (He may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a force power check and rolling a ranged attack as part of the pool. The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the force user can spend enough force points to move the object. The attack deals damage equal to the silhouette of the object times 10 (Silhouette 0 attacks deal 5 damage) plus one per success. If the Inquisitor wants to throw multiple objects, he must generate enough Force Points to move multiple objects, and must use the rules for Auto-fire to determine the difficulty and targeting.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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