[Corrupted Crystal]: Breach 1, Sunder, Vicious 2, Add a Dark Side point to force checks.
Damage
6
Critical
2
Weapons & Armor
Lightsaber
Armored Robes
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary
3
Fad Pg 138
Upgrade the difficulty of any Combat check targeting this character once per rank of adversary.
Parry
4
FaD Pg 420
When struck by a melee attack but before applying Soak, the Inquisitor may perform Parry as an Out-Of-Turn Incidental. He suffers 3 Strain, then reduces the damage by 6.
Crippling Blow
1
FaD Pg 419
The Inquisitor increases the difficulty of his next combat check by 1. If the check deals damage, the target suffers 1 strain whenever he moves for the remainder of the encounter.
Force Powers
Force Rating
3
Power
Harm
Description
As an action, the Inquisitor may make a Force Power check against one engaged target. The Inquisitor may spend a Force Point to inflict a number of wounds on the target (Ignoring Soak) equal to the Inquisitor's Intellect. The Inquisitor may spend a Force Point to heal an equal number of Wounds on an engaged ally or himself. The Inquisitor may spend a Force Point to increase the range of the power by one range band and may spend a Force Point to increase the number of effected enemies by one. (He may activate the range and number of enemies upgrades multiple times)
Upgrade
Effect
Power
Move
Description
The Inquisitor may spend a Force Point to move one Silhouette 0 object within short range to another location within short range. He may spend a Force Point to increase the range of the power by one band, spend a Force Point to increase the silhouette of the object he can move by 1, and spend a Force Point to increase the number of objects he moves at one time by 2 (He may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a force power check and rolling a ranged attack as part of the pool. The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the force user can spend enough force points to move the object. The attack deals damage equal to the silhouette of the object times 10 (Silhouette 0 attacks deal 5 damage) plus one per success. If the Inquisitor wants to throw multiple objects, he must generate enough Force Points to move multiple objects, and must use the rules for Auto-fire to determine the difficulty and targeting.