Threshold | 16 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | +3 Force Dice | |
Charm (Pr) | X | 2 | +1 Boosts | |
Coercion (Will) | 0 | +1 Boosts | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | +1 Boosts | ||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 3 | +1 Advantage | |
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 3 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 3 | ||
Lightsaber (Ag) | X | 4 | +1 Success | |
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | -2 Setback | ||
Knowledge: Education (Int) | X | 2 | -2 Setback | |
Knowledge: Lore (Int) | X | 2 | -2 Setback | |
Knowledge: Outer Rim (Int) | 0 | -2 Setback | ||
Knowledge: Underworld (Int) | 0 | -2 Setback | ||
Knowledge: Warfare (Int) | 0 | -2 Setback | ||
Knowledge: Xenology (Int) | 0 | -2 Setback |
Inala's Lightsaber (Equipped) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Linked 1, Sunder, Vicious 3, Unwieldy 3 |
Damage8 |
Critical1 |
|
Blaster Rifle (Stored) |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Blaster Pistol (Stored) |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting |
Damage1 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Desert Dwellers (Twi'lek Special) | F&D Core Rulebook, Page 62 | When making skill checks, Twi'leks may remove one Setback Die imposed due to arid or hot environmental conditions. | |
Quick Draw | AoR Core Rulebook, Page 154 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Parry | 4 | F&D Core Rulebook, Page 149 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
(Reserved) | |||
(Reserved) | |||
Reflect | 4 | F&D Core Rulebook, Page 151 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
(Reserved) | |||
(Reserved) | |||
Toughened | 2 | AoR Core Rulebook, Page 158 | Gain +2 Wound Threshold per rank of Toughened. |
Grit | 3 | AoR Core Rulebook, Page 148 | Gain +1 Strain Threshold per rank of Grit. |
Well-Rounded | AoR Core Rulebook, Page 159 | Choose any two skills (Charm, Gunnery). They permanently become career skills. | |
Sense Danger | AoR Core Rulebook, Page 155 | Once per game, remove 2 Setback Dice from any 1 check. | |
Force Rating | 2 | AoR Core Rulebook, Page 147 | Gain +1 Force Rating per Rank. |
Adaptable | Rise of the Separatists, Page 37 | When resolving a check that uses a skill in which Inala has no ranks, she may spend one Destiny Point to remove a Despair or to remove Threats equal to her ranks in Cool. | |
Dedication (Agility) | 1 | AoR Core Rulebook, Page 145 | Gain +1 to Agility per rank of Dedication (Agility). This cannot bring Agility above 6. |
Jump Up | AoR Core Rulebook, Page 150 | Once per round, may stand from seated or prone as an incidental. | |
Researcher | 2 | AoR Core Rulebook, Page 154 | Remove 1 Setback Die per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
Sense Emotions | F&D Core Rulebook, Page 151 | Add 1 Boost Die to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers. | |
Balance | F&D Cpre Rulebook, Page 139 | When the character heals strain at the end of the encounter, they may add 1 Force Die per Force Rating. They recover additional strain equal to Force Points generated. | |
Will of the Force | Rise of the Separatists, Page 43 | Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point. | |
Dedication (Willpower) | 1 | AoR Core Rulebook, Page 145 | Gain +1 to Willpower per rank of Dedication (Willpower). This cannot bring Willpower above 6. |
Ataru Technique | F&D Core Rulebook, Page 139 | When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. | |
Saber Swarm | F&D Core Rulebook, Page 151 | Perform the Saber Swarm maneuver; suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force Rating during check. |
Upgrade | Effect |
---|---|
Control (Initiative) | When making an Initiative Check, may roll a Foresee Power Check with the pool. Spend Force Points to gain an equal number of Successes. |
Strength x1 | Spend 1 Force Point to pick out specific details equal to Strength upgrades purchased. (Repeatable) |
Upgrade | Effect |
---|---|
Control (Hurl) | Inala can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
Strength x1 | Spend 1 Force Point to increase silhouette able to be targeted equal to Strength upgrades purchased. (Repeatable) |
Range x2 | Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. (Repeatable) |
Upgrade | Effect |
---|---|
Control: Force Leap (Horizontal) | Take a Force Leap action: make an Enhance power check. The user may spend 1 Force Point to jump horizontally to any location in short range. |
Control: Force Leap (Maneuver) | The user can perform a Force Leap as a maneuver instead of an action. |
Control: Force Leap (Vertical) | When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
Range | Spend 1 Force Point to increase power's range by a number of range bands equal to Range upgrades purchased. |