Threshold | 11 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 5 | +6b, -1s | |
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
Felebreck Droid Disabler |
RangeShort |
SkillRanged: Light |
|
Concussive 1, Ion, Limited Ammo 3, Accurate 1 |
Damage12 |
Critical3 |
|
DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 3, Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Force Resistance | 1 | Falleen (1) | When targeted by a telepathic Force Power, increase the difficulty by 3 |
Pheromones | 1 | Falleen (1) | Emit pheromones as an incidental, suffering 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check. Does not work on targets with breath masks or without lungs |
Command | 2 | Commodore (1) | The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost dice per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command) |
Commanding Presence | 2 | Commodore (1) | The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks |