High General Zazim by ObiWan92

Species
Falleen
Career
Commander
Specializations
Commodore
System
Age of Rebellion

3
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

1
2
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 5 +6b, -1s
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Felebreck Droid Disabler
Range
Short
Skill
Ranged: Light
Concussive 1, Ion, Limited Ammo 3, Accurate 1
Damage
12
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 3, Stun Setting
Damage
7
Critical
3

10
295
0
3/6

Weapons & Armor

Armored Clothing (Admiral's Uniform) - For an individual to detect that the clothing is armored, must roll an average (2 difficulty) perception check. (Superior, Ceremonial Adornment: Remove 2 setback dice from Social skill checks due to wearing armor in socially inappropriate situations). 2 Encumbrance

Felebreck Droid Disabler - (Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.) 1 Encumbrance

DC-17 Hand Blaster - May run out of ammo with 3 threat or a despair result. (Combat Tested: Add 1 boost dice to Discipline checks. Add 1 boost dice to resist Fear; Electronic Sighting System: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one; Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it; Arakyd 900 Gene-lock: Weapon functions only in hands of its owner. Self-destruct. Weapon is destroyed but deals critical injury to unauthorized user.) 2 Encumbrance

Personal Gear

BPEA-1A Cascader - Upgrade all Charm, Deception and Leadership checks made by wearer once.

Assets & Resources

Origin: Independent
Birth Region: Mid Rim (Falleen)
Social Trait: Commander's Aura
Heritage: Imperial (Old Republic)

Background:
Position: Tier 2
- Zazim is the sole leader of a small, but well-equipped military cell stationed in the Outer Rim that managed to avoid detection by the Empire and the Rebel Alliance and sat out the entirety of the Galactic Civil War.

Contacts: Tier 3
- Zazim's cell has been isolated since the Emperor's takeover of the Republic and no longer knows what goes on in the greater galaxy.

Resources: Tier 1
- Zazim's cell is fairly well equipped, owing to Zazim's former Admiral position in the Old Republic navy, as well as other, lesser captains who followed him in defecting from the Empire. While most of his equipment is now old and outdated Old Republic technology, Zazim and his men have been able to keep it well maintained, and their equipment works just as good as it used to.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Force Resistance 1 Falleen (1) When targeted by a telepathic Force Power, increase the difficulty by 3
Pheromones 1 Falleen (1) Emit pheromones as an incidental, suffering 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check. Does not work on targets with breath masks or without lungs
Command 2 Commodore (1) The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost dice per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command)
Commanding Presence 2 Commodore (1) The character removes a setback dice per rank of Commanding Presence from their Leadership and Cool checks

Background

Motivation

Duties

Description

Other Notes

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