Background
THE PRIVILEGED FEW
•Even on affluent worlds, there are individuals who enjoy lives of greater privilege than most. On worlds where basic necessities are precious, there exist some members of society who never want for those essentials. For children, a life of privilege is most often a quirk of birth. Generally, their family somehow earned the rank and lifestyle, and they benefit immensely
from being born into it. Characters with this background have had opportunities that most have not enjoyed. This typically includes a thorough education and can also encompass other life opportunities, such as travel and cultural interactions. This background colors the character's attitude toward wealth and material possessions. Some who choose to abandon these comforts look down upon others who continue to enjoy them.
AN ANCIENT RELIGION
•More than twenty years ago, then-Supreme Chancellor Palpatine wiped out the Jedi. Before he did so, the Jedi were figures of whom many people had heard, but with whom few had ever interacted. To most, they were a tiny and aloof band of warriors and peacekeepers, not people one interacted with on a daily basis. After the purge, those few who had formerly had the most opportunity to interact with the Jedi, the people engaged in the work of galactic governance, worked directly for the man responsible for wiping out those same Jedi. Some dismissed the Jedi as a dangerous cult that had almost overthrown the galactic government. Some figured the best way to survive in the growing Galactic Empire was to forget the Jedi had ever existed. Some refused either of these paths, only to vanish quietly as they drew the attention of the Imperial Security Bureau. Many beings in the rest of the galaxy had never even seen a Jedi or experienced the Force. For them, it was all too easy to believe the Force was a hoax, and the Jedi were gone. out the believe Now, the Galactic Empire works tirelessly to stamp last rumors and legends of the Jedi's existence. Many who live under the Empire's dominion the Force is little more than an outdated legend. Citizens who have the potential to use the Force almost never come to recognize their inborn talents. Instead, they simply attribute any signs of their ability to luck, spiritual favor, or some other natural ability. Most vigorously deny any connection to the Force, insisting that their skills and abilities are not enhanced by its influence. Learning to embrace the Force as well as to use his abilities deliberately could be a central part of a character's initial development.
FLEEING THE EMPIRE
•The Empire hunts down Force users diligently and enthusiastically. The character may have betrayed his affinity to the Force in some way, perhaps by anticipating someone's thoughts or saving someone's life by stopping a crashing speeder with his mind. Whatever the cause, the character is now hunted by Imperial agents and must flee his former life or be destroyed.
Motivation
AMBITION
A character with this Motivation is driven by a specific goal. This Motivation is internal, often abstract, and possibly selfish in nature. A character with the Ambition Motivation wants to better himself in some way-gaining love, status, power, or spiritual knowledge, for example. The player should determine the character's ultimate goal and why he does things the way he does to get there.
•Survival: In a galaxy where simply being a Force user can be a death sentence, the character's primary concern is survival.
He's willing to do what it takes to make sure he lives another day.
Obligations
Betrayal (Obligation: 25)
•This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects their everyday life. The target of the betrayal may seek answers, compensation, or simply revenge.
Description
MORALITY (29/100)
Bravery: The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risk to help others.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage.