Assets & Resources
Species Ability: Practiced Mechanic, when doubling the time required for a mechanics check, upgrade the check once.
Enduring: +1 Soak for droid species
Adversary 2 (Upgrade all incoming attacks twice)
Nobody's Fool 2 (Upgrade incoming social checks twice)
Critical Injuries & Conditions
ATTACKS
**Sissivos Personal Vibro-Saw Toolkit (Melee Attack)**:
Damage +4 (9 total); Crit 2, Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
!roll [ppaaadds]
**Sissivos Appendage-mounted Fusion Cutter (Melee Attack)**:
Damage 5, Crit 3, Breach 1, Burn 3, Sunder, Vicious 3
!roll [ppaaadd]
**Sissivos Appendage-mounted Fusion Cutter (Mechanics Attack)**:
Damage 5, Crit 3, Breach 1, Burn 3, Sunder, Vicious 3
!roll [ppppabb]
UTILITY SKILLS
**Sissivos Mechanics Check**:
Rakata Mechanics Appendage plus Large Mechanics Specialist Tool w/ Right Tool For the Job: +2 Boost, +1 Advantage, +1 Success
!roll [ppppabb][sa]
**Sissivos Computers Check**:
Rakata Computers Appendage plus Right Tool For the Job: +2 Boost; Rakata Drone Onboard Co-Processor: +1 Boost.
!roll [pppabbb]
SPECIAL TALENTS
**Sissivos Redundant Systems Mechanics Check Action**:
1/session, if successful harvest components from a functioning same-size device to repair a broken one, without breaking the functioning device. May repair without spare parts, raw materials, or repair kits. Large Mechanics Specialist Tool w/ Right Tool For the Job: +2 Boost, +1 Advantage, +1 Success
!roll [ppppabb][sa]
**Sissivos Contraption Action**:
Once per session, take a Contraption Action to make a hard Mechanics check to solve current problem using just the tools at hand. Large Mechanics Specialist Tool w/ Right Tool For the Job: +2 Boost, +1 Advantage, +1 Success
!roll [ppppabbddd][sa]
STARSHIP ABILITIES
**Boost Shields Mechanics Check Action:**:
If successful, vehicle suffers 1 Strain, 1 zone increases by 1 until beginning of next turn. Each additional :Success: increases duration by 1 round. Large Mechanics Specialist Tool w/ Right Tool For the Job: +2 Boost, +1 Advantage, +1 Success
!roll [ppppabbddd][sa]
**Sissivos Hold Together Incidental**
Spend 1 Destiny Point immediately after a vehicle or starship he has repaired this encounter takes damage resulting in hull trauma and convert such damage to system strain.
**Sissivos Damage Control Action (HULL TRAUMA) Mechanics Check**:
If successful, recover 1 point of Hull Trauma per :Success: plus 4 for Solid Repairs talent. Repair Hull Trauma with Mechanics only 1 time per encounter. Large Mechanics Specialist Tool w/ Right Tool For the Job: +2 Boost, +1 Advantage, +1 Success; Foamcast: +1 Boost.
!roll [ppppabbb][sa]
**Sissivos Manual Repairs Action (HULL TRAUMA) Athletics Check**
If successful, recover 1 point of Hull Trauma , plus 1 point of Hull Trauma per :Success: :Success:. Repair Hull Trauma with Athletics only 1 time per encounter. Large Specialist Tool (Athletics): +1 Success, +1 Advantage; Foamcast: 1 boost die to structure/vehicle repair checks.
!roll [ppppab][sa]
**Sissivos Damage Control Action (SYSTEM STRAIN) Computers Check**:
If successful, recover 1 point of System Strain per :Success: with +2 System Strain for Fine Tuning Talent. Rakata Computers Appendage plus Right Tool For the Job: +2 Boost; Rakata Drone Onboard Co-Processor: +1 Boost
!roll [pppabbb]