Tinkerer (Rank 4) |
|
EotE Core Rulebook, Page 145 |
May add one additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Utinni! (Rank 2) |
|
EotE Core Rulebook, Page 145 |
Remove 1 Setback per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time. |
Speaks Binary (Rank 2) |
|
EotE Core Rulebook, Page 143 |
When directing NPC droids, may grant them 1 Boost per rank of Speaks Binary on checks. |
Solid Repairs (Rank 1) |
|
EotE Core Rulebook, Page 143 |
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. |
Grit (Rank 2) |
|
EotE Core Rulebook, Page 136 |
Gain +1 Strain Threshold per rank of Grit. |
Toughened (Rank 2) |
|
EotE Core Rulebook, Page 145 |
Gain +2 Wound Threshold per rank of Toughened. |
Utility Belt |
|
EotE Core Rulebook, Page 145 |
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
Brace (Rank 1) |
|
EotE Core Rulebook, Page 132 |
Perform the Brace maneuver to remove 1 Setback per rank of Brace from next action. This may only remove Setbacks added by environmental circumstances. |
Jury-Rigged x1 |
|
EotE Core Rulebook, Page 138 |
Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Inventor (Rank 2) |
|
EotE Core Rulebook, Page 137 |
When constructing new items or modifying attachments, add 1 Boost or remove 1 Setback per rank of Inventor. |
Known Schematic |
|
EotE Core Rulebook, Page 138 |
Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design. |
Gearhead (Rank 1) |
|
EotE Core Rulebook, Page 136 |
Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Know Somebody (Rank 1) |
|
EotE Core Rulebook, Page 138 |
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
Cyberneticist (Rank 2) |
|
Special Modifications, Page 34 |
Remove 1 Setback per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. |
Eye for Detail (Rank 1) |
|
Special Modifications, Page 34 |
After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes into Advantages. |
Resourceful Refit |
|
Special Modifications, Page 35 |
May perform the Resourceful Refit action; make an Average Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment. |
Resolve (Rank 1) |
|
EotE Core Rulebook, Page 142 |
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. |