|
Prime Positions |
2 |
RoS |
When this character or another ally in short range take cover they both increase soak by 1/rank of Prime Positions |
|
Tactical Advance |
1 |
RoS |
May suffer 2 strain to perform Tactical Advance incidental. Until your next turn you and allies within short range may leave cover and continue to receive it's benefits |
|
Field Commander |
1 |
RoS |
Take the Field Commander action, make an "Average" Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver |
|
Command |
2 |
RoS |
Add 1 Boost/rank of Command when making Leadership checks. Affected Targets add 1 boost to Discipline checks for next 24 Hours. |
|
Coordinated Assault |
1 |
RoS |
Take the Coordinated Assault maneuver; a number of engaged allies equal to leadership rank add 1 Advantage to comabat checks until beginning of next turn. |
|
Clanker Killer |
1 |
RoS |
Before rolling a combat check that targets a droid, remove 1 Boost. rank in Clanker Killer from the pool and add an equal amount of Success or Advantage to the results. |
|
Toughened |
1 |
RoS |
+2 wound threshold |
|
Scrap 'Em! |
1 |
RoS |
In a successful attack, may suffer 2 strain and select allies up to rankins in Leadership, who add 1 Boost to attacks against that target until your next turn |
|
For the Republic! |
1 |
RoS |
When an ally is incapacitade or Killed, you may make a "Daunting" Leadership check. If successful the ally is not defeated until start of next round. |
|
Improved Scrap 'Em! |
1 |
RoS |
Scrap 'Em! affects twice the number of allies and allies add 2Boost to combat checks against the Target. |