CT-4302 "Grey" by Ultimatux

Species
Human
Career
Soldier
Specializations
Medic
System
Edge of the Empire

5
Threshold 18
Current 0
Threshold 13
Current 6
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Unarmed !r gg
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5
DC-17 Hand Blaster !r gyyybb
Range
Medium
Skill
Ranged: Light
Accurate 2, Stun Setting, Incidental Aim (Close Range), Remove 1 ■, another -1 if from called shot
Damage
7+1
Critical
3
M8 Combat Knife !r ggb
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3
Critical
3
MKII EMP Grenade !r gyyy
Range
Short
Skill
Ranged: Light
Blast 6, disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

25
475
300
12/12

Weapons & Armor

DC-17 Hand Blaster - Enc: 1, 3 HP
1 HP (Blaster Sight) - Remove ■ due to Called Shot of Aim maneuver
1 HP (Electronic Sighting Sys.) - Aim as Incidental at Short Range; -1 difficulty to spot user in low light conditions, 1x Accurate +1 (Q)
1 HP (Custom Grip) - Owner removes ■ from combat checks; Others add ■■ to combat checks
[-] {1 HP (Laser Sight) - +1 Advantage}

Phase I Clone Trooper Armor - Emc: 4 Carry, Emc: 1, Equiped, 3 Hard Points
Comlink
2 HP: (Integrated Med Systems) - Emc: +1, Integrated stimpack; □ to Medicine checks; full body armor only
1 HP: (Ranger Finder) - Sniper Shot (T), [Mod]+ 1x Sniper Shot (T)

MKII EMP Grenade (0) - Emc: 1, Needs 2 adv for dis/blast

M8 Combat Knife -Enc: 1, 1 HP

Stimpack Gun: Emc: 1, Re-usable applicator with 6 stimpack doses

Personal Gear

[-] Military Pack - Encumbrance Max +6, Cumbersome 2

Medical Backpack - Enc: 2 A complete, portable field medical system; □ Medicine; -1 difficulty

Military Belt Pouch - Worn on the belt; holds two 0 Enc items, Incidental to access
(Stimpack Gun Cartridges x2)

Extra Reload (2) - Enc: 1 Cumbersome 1, Use a maneuver to reload your weapon

Utility Belt - Encumbrance Max +1

Wizard Pouch - Encumbrance Max +1

Field Goggles - Worn, protects the eyes

Glow Rod - Emc: 1, Hand-held uni-directional light source

Assets & Resources

Stimpack (6) - Uses maneuver, one use, heals 5 wounds, each use heals 1 less, after a day this decrease is reset

Medpac - Enc: 2, One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 Stimpack per encounter.

Quick Draw Holster: Custom-made holster that allows quick weapon drawing; Quick Draw (T); reduces Encumbrance of a weapon by 2 while holstered/sheathed

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge EotE Pg. 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Surgeon (2) EotE Pg.144 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Grit EotE Pg. 136 Each rank of Grit increases a character’s strain threshold by one.
Stimpack Specialization (2) FnD Pg. 152 Whenever the character uses a stimpack, the target equal an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Forager EotE Pg. 135 Remove up to two Setback Dice (Black Dice) from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened (2) EotE Pg. 145 The character increases his wound threshold by two per rank of Toughnened.
Bacta Specialist EotE Pg. 132 Patients under the character’s supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta Tank or under supervised medical conditions or long-term care.
Well Rounded (Cool, Mechanics) EotE Pg. 145 The character chooses any two skills. They permanently become career skills.
Natural Doctor EotE Pg. 139 Once per game session, the character may reroll any one Medicine check.
Dedication (Intellect) EotE Pg. 134 Increases a characteristic by 1. but not more than 6
It's Not That Bad AoR Pg. 150 Once per game session, when an ally is about to suffer a critical injury, the character can take an It’s Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal).
Physical Training AoR Pg. 154 This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks.
Toughened EotE Pg. 145 The character increases his wound threshold by two per rank of Toughnened.
Durable EotE Pg. 135 The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.
Armor Master EotE Pg. 132 When wearing armor, the character increases his total soak value by one.
Point Blank EotE Pg. 141 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Heroic Fortitude EotE Pg. 137 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Sniper Shot EotE Pg. 142 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Armor Master - Improved EotE Pg. 132 When wearing armor with a soak value of two or higher, the character increases his defense by one.

Background

Despite being born as a soldier, CT-4302 was never was too interested in pointing a gun and pulling the trigger, instead, he was more interested in medicine and how to keep his fellow soldiers alive. So rather than going the extra mile or putting more hours in at the range, CT-4302 watched all the recording of Medbay procedures and surgeries he could get a hold of, carefully observing all the techniques he could find the more experienced clones used. Eventually, when he was sent to his first mission, CT-4302 was forced to stay in the rear as his friends and crew went on a mission, in which only 4 men returned. Frightened by the reality that all those years together suddenly vanished in an instant, he vowed that not another life will end if he has anything to say about it.

Motivation

Motivation: (Life Itself): Lives are fragile things, you can spend years cultivating one, building relationships, making friends, and climbing the ranks, but in an instant, all that progress is lost, all that work and the potential for more suddenly disappears into oblivion. So as a Field Medic, CT-4302 has the responsibility of making sure those lives don't go to waste.

TL;DR: Life is Sacred

Duty (50): (Loss Prevention): CT-4302 swore that not another life will end, and as long as he has the supplies and conditions, he can keep that oath.

Obligations

MEDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIC!!!

Description

CT-4302's hair is always messy, his eyes have thick black bags under them, and the uniform he wears is never neat. He's constantly hunched over and usually speaks in an unenthusiastic voice, but when a person's on the table or someone needs some bandaids, you'll never find anyone quite as full of life as CT-4302.

Other Notes

Due to his slacked posture, monotone voice, and messy clothes, CT-4302 was nicknamed Grey and while he does accept the name his friends gave him, he never fully understood why that name was chosen.

Total Credits: 3500 + 300 + 500 + 500 + 500 + 500 + 500 + 1000 + 1000 + 300 = 8100
MK II EMP Grenade x3 & DC-17 Hand Blaster & Clone Armor (1000 Cr.)
Laser Sight (500 Cr.)
Electronic Sighting Sys. (500 Cr.)
Accurate Mod (100 Cr.)
Medpac (400 Cr.)
Stimpack x4 (4x25 Cr.)
Utility Belt (25 Cr.)
Wizard Pouch (50 Cr.)
Medical Backpack (450 Cr.)
Military Belt Pouch (10 Cr.)
Custom Grip (500 Cr.)
Custom Grip Mod [Failed] (100 Cr.)
Blaster Sight (150 Cr.)
Stimpack Gun (150 Cr.)
Field Goggles (5 Cr.)
Glow Rod (10 Cr.) Okay, look alright, the 15 credits were bothering me, I had to do something about it
Integrated Med Systems (2500Cr.)
Quick Draw Holster (60 Cr.)
Stimpack Gun Cartridges (x2) (2x20Cr.)
Range Finder & Mod (1600)
Credits Left: 3500 + 300 + 500 + 500 - 2675 - 460 + 500 - 600 - 150 + 500 + 500 - 165 + 1000 - 2500 - 100 + 1000 - 1600 + 300 = 300

OI: GET MORE ENCUMBRANCE

NTS: Cr. - Integrated Med Systems Mod +2 Wounds Healed (100 Cr.), Custom Grip & Mod (600 Cr.) {700 Cr. Total}
BRAIN CHIP TIME BOISSSSS (10,000 Cr.)
NTS: XP - Dedication (25 XP)
Maybe's: Strong Arm (10 XP),
Down the Gadgeteer Route for (175 XP)
Down the Recruit Route for (160 XP)

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