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Dodge |
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EotE Pg. 135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
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Surgeon (2) |
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EotE Pg.144 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
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Grit |
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EotE Pg. 136 |
Each rank of Grit increases a character’s strain threshold by one. |
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Stimpack Specialization (2) |
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FnD Pg. 152 |
Whenever the character uses a stimpack, the target equal an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
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Forager |
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EotE Pg. 135 |
Remove up to two Setback Dice (Black Dice) from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Toughened (2) |
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EotE Pg. 145 |
The character increases his wound threshold by two per rank of Toughnened. |
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Bacta Specialist |
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EotE Pg. 132 |
Patients under the character’s supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta Tank or under supervised medical conditions or long-term care. |
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Well Rounded (Cool, Mechanics) |
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EotE Pg. 145 |
The character chooses any two skills. They permanently become career skills. |
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Natural Doctor |
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EotE Pg. 139 |
Once per game session, the character may reroll any one Medicine check. |
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Dedication (Intellect) |
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EotE Pg. 134 |
Increases a characteristic by 1. but not more than 6 |
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It's Not That Bad |
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AoR Pg. 150 |
Once per game session, when an ally is about to suffer a critical injury, the character can take an It’s Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal). |
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Physical Training |
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AoR Pg. 154 |
This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. |
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Toughened |
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EotE Pg. 145 |
The character increases his wound threshold by two per rank of Toughnened. |
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Durable |
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EotE Pg. 135 |
The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. |
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Armor Master |
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EotE Pg. 132 |
When wearing armor, the character increases his total soak value by one. |
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Point Blank |
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EotE Pg. 141 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
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Heroic Fortitude |
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EotE Pg. 137 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself. |
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Sniper Shot |
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EotE Pg. 142 |
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
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Armor Master - Improved |
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EotE Pg. 132 |
When wearing armor with a soak value of two or higher, the character increases his defense by one. |