Emperor armor +3 soak. +3 Defence. 1 advantage to all social checks.
Cyber legs +1 agility.
Cyber arm +1 Brawn with built in gungan shield +2 soak and +2 Defence
Implant armor+1 soak
Surge override switch
Exoglove +1 Brawn
Personal Gear
Stimpack- 1
Stun Cuffs x 6
Elite Backpack and camping kit x 1
Assets & Resources
Critical Injuries & Conditions
Possible Sociopathic Behaviour.
Talents
Name
Rank
Book & Page
Description
PLausable Deniability
2
Advisor
Remove 2 setback dice from coercian and deception
Kill with Kindness
1
Advisor
Remove setback dice from charm and leadership
Toughened
1
Advisor
+2 wound
Grit
1
Advisor
+ 1 grit
Smooth Talker
2
advisor
+2 Coercian successes
nobodys fool
2
advisro
Upgrade difficulty of incoming speech checks x 2
Sense emotions
1
advisor
Boost die to charm, deception, coercian
Dedication
1
Advisor
+1 Willpower
Steely nerves
1
advisor
1 destiny point to ignor crit on will/pres until end of encounter.
Force rating
1
advisor
+1 Force
Uncanny reactions
2
Seer
2 Boost to vigilance
Grit
2
Seer
+2 Strain
Trackier
1
seer
-1 setback to track
TOughened
2
Seer
+4 wound
Force rating
2
seer
+2 Force
Sense advantage
1
Seer
Once per session add 2 setback to NPC
Force is my ally
1
Seer
2 strain and use force as manaever.
Natural mystic
1
Seer
Once per session reroll force check.
natural charmer
1
advisor
once per session reroll cahrm or deception
Grit
2
Warden
+2 strain
Toughened
2
Warden
+4 wound
confidence
2
Warden
Decrease difficulty of discipline check to avoid fear x 2
precision striek
1
Warden
Crit with weapon = easy crit
fearsome
2
Warden
Do a fear check when engaged 2 difficulty.
baleful gaze
1
warden
When attacked within medium range, upgrade difficulty by ranks in coercian (5) - 1 destiny point.
Dedication
1
Warden
+1 chraracteristic
Force rating
1
Warden
+1 Force rating
Force Powers
Force Rating
5
Power
Influence
Description
Upgrade
Effect
Basic
Light side Dice give positive emotions(peace, happy, friendliness), Dark side dice give negative emotions (Rage, Fear, Hatred). Confusion for either. gives 1 strain.
Control 2
Discipline vs displipline check combined with influence power check. Can force the target to adopt an emotional state or believe something untrue. May roll unfluence power check as part of dice pool for coercian, deception, charm negotiation or leadership.
Magnitude 3
Inrease targets affected x 3
Range
Increase range x 2
Power
Enhance
Description
Upgrade
Effect
control
coordination
control
Piloting planetary
control
piloting space
control
resilience
control
brawl
Basic
Athletics
Power
Bind
Description
Upgrade
Effect
Strenght x 3
Force die to disorient 3 rounds
Duration
3 force die to mantain effect
Range
Medium
magnitude 3
affects 4 people
Basic
Background
Once a General in the Grand Army of Naboo, Blubba always felt different from other Gungans but never quite understood why. Smooth-talking came naturally to him and was soon used as a weapon to control and manipulate others to his advantage and promotion. Not satisfied with being a mere general, Blubba wanted more. After trying to force his will on the high council of Gunga City and take over as Boss of Naboo, he was labelled as a threat to the Gungan government and was exiled from not only the city but Naboo itself. Since then he has lived on his wits and silver tongue getting his way through deception, threats and coercion doing whatever he has to, to thrive as an outlander to his home planet. Seeing that the empire wouldn't accept him he quickly started working for the white worms on Corellia acquiring and selling twilek slave girls and stock for the failed enterprise of Wookie meat. But again he was not content in a subservient position and attempted to set himself up as the new crime Lord or Correllia. The white worms soon saw that he was after their power, Killed all of his Slaves, droids, mercs and loyalists but never managed to get their actual target "Lord Vass." He travelled to Tattooine and tried the same thing there, first befriending then attempting to kill Teemo the Hutt in his sleep only to be discovered by Teemos Kath hounds. In every situation, he makes it out alive, but not unscarred. Such Encounters have earned him the famed Nicknames "Vibro-Tongue" and "The Shroud." Since then he has done odd jobs for Crimson Dawn, for various cartels and syndicates and is looking to make a name for himself not only as an outlaw but as a leader and one day ruler. Having failed after numerous grasps for power he is determined not to give up. Knowing that each time he has failed on his own, he now seeks to find a crew that he can hijack and use towards his own purposes.
Motivation
Ambition. (Rulership)
Obsession. (Power)
Morality
Ambition. Self-serving, Power-hungry, enjoys having others under his control. Will humble others so as to make himself stronger. wants to be feared and wants to be served, but often plays the long game to get what he wants. inherently dark and wants others to join him on the dark side.
Description
Handsome and muscular with a deadly voice that can melt butter.
Height: 6ft 4"
Weight: 200lb
Languages: Gunganese, Basic, Huttese, Ryl, Shyriiwook, Ewokese, Rodian, Jawaese.
Sex: Only once he gets married.
Age:45
Other Notes
Amphibious: May breathe underwater and not suffer movement penalties when swimming.
Tongue: Can shoot out and pick up objects up to two meters away. May not affect gameplay but handy to keep in mind.
High Jump: can jump high or far once per round. suffer 3 strain to move 2 range bands.