MXM-37 by Ucalegon

Species
Droid
Career
Hired Gun
Specializations
Heavy, Gadgeteer
System
Edge of the Empire

6
Threshold 21
Current 0
Threshold 12
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

3
6
1
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 5
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 6 Droid Targeting System
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

HOB Heavy Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Auto-Fire, Cumbersome 3 (Negated)
Damage
10
Critical
3

10
1175
0
11

Weapons & Armor

Powered Capacitive Armour - 3k
+ In-Helmet Scanner (750, 1HP)
+ Energy Dispersion System (500, 1HP)
+ Jury-Rigged (+1 RDEF)


HOB Heavy Repeating Blaster - 1.5k
- Tripod (-250)
+ Jury-Rigged (Auto-Fire)
+ Tinkered (+1HP)
+ Telescopic Optical Sight (250, 1HP)
+ Bantha's Eye Laser Sight (500, 1HP)
+ Droid Targeting System (3100, 3hp)

Personal Gear

Modular Backpack Frame
+ Comms Unit (500)
+ Power Unit (250)

Anti-Grav Chute (450)
Recon Remote (250)
Load-Bearing Gear (100)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 EotE CRB pg135 The character gains +1 soak value per rank of Enduring.
Barrage 3 EotE CRB pg132 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range.
Brace 2 EotE CRB pg132 As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Spare Clip 1 EotE CRB pg143 The character does not run out of ammo on a despair result. Items with Limited Ammo quality run out of ammo as normal.
Durable 1 EotE CRB pg135 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Burly 3 EotE DC pg32 The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Grit 1 EotE CRB pg136 Each rank of Grit increases a character's strain threshold by one.
Toughened 4 EotE CRB pg145 The character increases [their] wound threshold by two per rank of Toughened.
Side Step 1 EotE CRB pg142 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
Heroic Fortitude 1 EotE CRB pg137 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
Rain of Death 1 EotE DC pg32 The character may perform the Rain of Death maneuver. If [they] do so, when [they] make an attack in the same turn [they] do not increase the difficulty of the attack due to the Auto-fire quality.
Heroic Resilience 1 EotE DC pg32 Immediately after being hit by a successful combat check but before damage is calculated, the character may spend one Destiny Point to increase [their] soak by a number equal to [their] ranks in Resilience.
Dedication: Agility 2 EotE CRB pg134 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Armour Master 1 EotE CRB pg143 While wearing armor, the character increases their total soak value by one.
Heavy Hitter 1 EotE DC pg32 Once per session, the character may spend a triumph result on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Jury Rigged 2 EotE CRB pg138 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. [They] may increase the damage of the weapon by one; decrease the advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, [they] can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Tinkerer 1 EotE CRB pg145 The character makes one piece of equipment more modifiable. They choose one piece of equipment and increases its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one.
Improved Armour Master 1 EotE CRB pg132 When wearing armor with a soak value of two or higher, the character increases their defense by one.
Deadly Accuracy: Ranged (Heavy) 1 EotE CRB pg134 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.
Intimidating 2 EotE CRB pg137 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Natural Enforcer 1 EotE CRB pg139 Once per game session, the character may reroll any one Coercion or Streetwise check.

Force Powers

Force Rating
Power
Last One Standing
Description
Once per game session during a combat encounter, the character may spend two Destiny Points to make a Hard difficulty Resilience check. If [they] succeed, [they] skip [their] next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so they do not get to participate further in he combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which [they] accomplish this is up to the player character, but should be suitably exciting. It must also be approved by the GM.

When making the skill check to activate Last One Standing, the GM can add a boost die or setback die for any situational effects that might affect the difficulty of the check.
Upgrade Effect
Add Boost (2) When making the skill check to activate Last One Standing, the character adds a boost die.
Reduce Setback (2) When making the skill check to activate Last One Standing, the character removes a setback die.
Increase Effect (2) When triggering Last One Standing, eliminate one rival per increase effect upgrade in addition to the minions.
Reduce Difficulty The skill check to activate Last One Standing is Average difficulty instead of Hard.
Destiny To activate Last One Standing, the character only needs to spend one Destiny Point instead of the normal two.
Power
Unmatched Protection
Description
Once per game session as an incidental, the character may spend two Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to [their] soak. This ability is active for the remainder of the current round and two additional rounds.
Upgrade Effect
Duration (3) Unmatched Protection lasts for one additional round.
Additional Reduction (2) May reduce the damage of one additional hit suffered each round Unmatched Protection is active.
Protect Ally Once per session while Unmatched Protection is active, when an engaged ally is hit by an attack, the character may choose to be hit by that attack instead.
Soak Gain +1 soak while Unmatched Protection is active.
Destiny To activate Unmatched Protection, the character only needs to spend one Destiny Point instead of the normal two.

Background

Motivation

Obligations

Description

Other Notes

Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the usual four). After selecting a specialization, a droid may train one rank each in three of the four specialization skills (instead of the usual two).

Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.

Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.

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