PT-743 Calista Tierney by OleanderSky

Species
Human
Career
Soldier
Specializations
Medic, Commando, Marauder
System
Edge of the Empire

9
Threshold 29
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
4
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 bb
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 bb
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

Electrostaff
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3, Accurate 1
Damage
+6
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
TT24
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
1120
17

Weapons & Armor

Imperial Storm Commando Armor
Soak 2, HP 4, Enc 4
Helmet is equipped with macrobinoculars, scanner goggles, and a commlink. While wearing storm commando armor, a character removes ■ due to darkness, smoke, or similar environmental factors that obscure vision from all Perception, Vigilance, and combat checks. Adds ■ to other characters' Perception checks to detect the wearer.
Vacuum sealed

Electrostaff Enc 4
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3
+6 Crit 3 HP 4
Reverse Engineered
Custom Grip w/Accurate 1 mod
Weighted Head w/Damage mod, failed Concussive mod

Blaster Rifle
Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod)
Custom Grip (1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon.)
Weapon Sling (1 Quality (Cumbersome -1) Mods)

TT24 Holdout Pistol

Brass Knuckles

Vibroknife Enc 1

Personal Gear

Utility Belt Enc +1
Load Bearing Gear Enc +3
Backpack Enc +4
Attachment - Concealed Climbing Cord
Extra Reload Enc 1
Extra Reload Enc 1
Military Belt Pouch
12X Stimpack Enc 1
Emergency Medpack Enc 1
Glow Rod (Enc 1)
2X Fire Paste
Magnacuffs (Enc 1)

Water Purifier (Enc 1)
Canteen (Enc 1)

Assets & Resources

Critical Injuries & Conditions

Stims used - 2

Talents

Name Rank Book & Page Description
Bacta Specialist 1 Medic Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Armor Master 1 Commando When wearing armor, increase total soak value by 1.
Armor Master (Improved) 1 Commando When wearing armor with a soak value of 2 or higher, increase defense by 1.
Blooded 1 Commando Add :eB: per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.
Dedication (Int, Brawn, Agility) 3 Medic, Commando, Marauder Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Defensive Stance 1 Marauder Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Dodge 1 Medic When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Durable 2 Commando May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Enduring 2 Marauder Gain +1 soak value.
Feral Strength 5 Commando, Marauder Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Forager 1 Medic Remove up to KK from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Frenzied Attack 1 Marauder When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Heroic Fortitude 1 Commando, Marauder May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Grit 3 Medic, Commando Gain +1 strain threshold
It's Not That Bad 1 Medic Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard ( DDD ) Medicine check to stop the ally from gaining the Critical Injury.
Knockdown 1 Commando, Marauder After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger.
Lethal Blows 3 Marauder Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Master Doctor 1 Medic Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Natural Brawler 1 Marauder Once per session, may reroll any 1 Brawl or Melee check.
Natural Doctor 1 Medic Once per session, may reroll any 1 Medicine check.
Natural Outdoorsman 1 Commando Once per session, may reroll any 1 Resilience or Survival check.
Physical Training 2 Commando Add B per rank of Physical Training to Athletics and Resilience checks.
Point Blank 1 Commando Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Stim Application 1 Medic Take the Stim Application Action; make an Average ( DD ) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain.
Stim Application (Improved) 1 Medic When performing Stim Application Action, may increase difficulty of check to Hard (DDD), and target only suffers 1 strain.
Stimpack Specialization 3 Medic Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Strong Arm 1 Commando Treat thrown weapons as if they had 1 greater range.
Surgeon 2 Medic When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Toughened 8 Medic, Commando, Marauder Gain +2 wound threshold.
Well Rounded (Coordination, Discipline) 1 Medic Choose any 2 skills. They permanently become career skills.

Background

Motivation

Obligations

Description

Other Notes

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