Bacta Specialist |
1 |
Medic |
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. |
Armor Master |
1 |
Commando |
When wearing armor, increase total soak value by 1. |
Armor Master (Improved) |
1 |
Commando |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Blooded |
1 |
Commando |
Add :eB: per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1. |
Dedication (Int, Brawn, Agility) |
3 |
Medic, Commando, Marauder |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Defensive Stance |
1 |
Marauder |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Dodge |
1 |
Medic |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Durable |
2 |
Commando |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Enduring |
2 |
Marauder |
Gain +1 soak value. |
Feral Strength |
5 |
Commando, Marauder |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
Forager |
1 |
Medic |
Remove up to KK from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Frenzied Attack |
1 |
Marauder |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Heroic Fortitude |
1 |
Commando, Marauder |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Grit |
3 |
Medic, Commando |
Gain +1 strain threshold |
It's Not That Bad |
1 |
Medic |
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard ( DDD ) Medicine check to stop the ally from gaining the Critical Injury. |
Knockdown |
1 |
Commando, Marauder |
After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger. |
Lethal Blows |
3 |
Marauder |
Lethal Blows Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Master Doctor |
1 |
Medic |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
Natural Brawler |
1 |
Marauder |
Once per session, may reroll any 1 Brawl or Melee check. |
Natural Doctor |
1 |
Medic |
Once per session, may reroll any 1 Medicine check. |
Natural Outdoorsman |
1 |
Commando |
Once per session, may reroll any 1 Resilience or Survival check. |
Physical Training |
2 |
Commando |
Add B per rank of Physical Training to Athletics and Resilience checks. |
Point Blank |
1 |
Commando |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Stim Application |
1 |
Medic |
Take the Stim Application Action; make an Average ( DD ) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain. |
Stim Application (Improved) |
1 |
Medic |
When performing Stim Application Action, may increase difficulty of check to Hard (DDD), and target only suffers 1 strain. |
Stimpack Specialization |
3 |
Medic |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Strong Arm |
1 |
Commando |
Treat thrown weapons as if they had 1 greater range. |
Surgeon |
2 |
Medic |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Toughened |
8 |
Medic, Commando, Marauder |
Gain +2 wound threshold. |
Well Rounded (Coordination, Discipline) |
1 |
Medic |
Choose any 2 skills. They permanently become career skills. |