Force and Destiny
| Threshold | 15 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | 2 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | X | 4 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 4 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 3 | ||
| Knowledge: Lore (Int) | X | 4 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Welding Torch |
RangeEngaged |
SkillMelee |
|
| Burn 3, Notes (+1 Advantage Mechanics Checks) |
Damage6 |
Critical4 |
|
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Accurate 1, Defense 1, Deflective 1 |
Damage8 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Eye for Detail | 2 | Can suffer 2 strain to convert up to 2 success into advantage on Computer or Mechanics | |
| Tinkerer | 1 | increases hardpoints in one equipment by 1 | |
| Four Arms | 1 | 2 free maneuvers a turn | |
| Nobody's Fool | 2 | Upgrade Charm, Coercion, and Deception checks against by 2 | |
| Parry | 4 | when attacked in melee, take 3 strain to prevent 6 damage | |
| Improved Parry | 1 | when parrying, 1 Despair or 3 Threat lets you deal base damage of your weapon to attacker | |
| Resist Disarm | 1 | Suffer 2 Strain to resist disarm or having weapon damaged or destroyed | |
| Trust the Components | 2 | Allies gain 2 successes when assisted in crafting lightsabers |