Bocaj Zti'wokreb by JewishKnight51

Species
Duros
Career
Colonist
Specializations
Scholar
System
Edge of the Empire

3
Threshold 12
Current 9
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

DL-18 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
8
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage, (They can be set to detonate on impact or in 3 rounds.)
Damage
8
Critical
N/A

5
170
1525
7/10

Weapons & Armor

DL-18 Blaster Pistol (400 credits, 3 HP)
--Custom Grip (500 credits, 1HP, Accurate +1, Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.)
Overcharged Actuating Module (650 credits. Damage +1. Getting 2 disadvantages causes the weapon to overheat and become damaged by 1 step. Mod +1 Damage, 2 HP)

Stun Grenades (0, 1E) - 75 Credits each

Catch Vest (300 credits, +2 Soak against energy weapons, +1 Soak against all other damage, 1 Encumbrance)

Personal Gear

Holo Messenger (Long-range, 250 credits)

Comlink (Short-range, 25 Credits)

Stimpak x1 (25 credits each/heals 5 wounds for first application, 4 on the next, etc. It takes 24 hours for stimpacks to perform at full effectiveness again.)

Tool Belt (500 credits, 3 Encumbrance, Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.)

Data Goggles (250 Credits, Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.)

Backpack (50 Credits, Adds 4 Encumbrance)

Fusion Cutter (200 Credits, Can be used as a crude weapon, 3 Encumbrance, Generally Kept on ship)

Assets & Resources

Personally constructed shuttle from Duro Astronautical Works

Field Rations x5 (5 credits each)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation 1 Species Ability Add 1 advantage result to all Astrogation checks.
Brace 1 Scholar Tree As a maneuver, the character may Brace themselves. This allows the character to remove setback dice per rank of Brace from their next skill check based on environmental or other physical conditions that make the check more difficult.
Researcher 1 Scholar Tree The character removes a setback dice per rank of Researcher from Knowledge checks. Researching takes 50% less time.
Well Rounded 1 Scholar Tree The character chooses any two skills. They permanently become career skills. (I choose Ranged: Light and Mechanics.)
Natural Scholar 1 Scholar Tree Once per game session, the character may reroll any one Knowledge skill check.
Supporting Evidence 1 Analyst Tree When the character assists an ally with a Charm, Deception, Leadership, or Negotiation check, that ally adds automatic advantages to the results of the check per rank of Supporting Evidence.
Speaks Binary 1 Scholar Tree The character grants a boost dice per rank of Speaks Binary to any tasks they direct Non-Player Character droids to perform.
Valuable Facts 1 Analyst Tree Once per encounter, the character may take a Valuable Facts action, making an Average Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation). If successful, the character may add a triumph to any one check made by an allied character subsequently during the encounter. The subsequent check should relate in some way to the facts the character learned, or the player should come up with an explanation of why the information their character learned is instrumental to the success of the ally's check.

Background

Hailing from Duro, Bocaj Zti'wokreb was a well-educated scholar who was put to work as an operational specialist on one of the planet's orbiting stations that produced many of the corvette, transport and freighter class starships for the galaxy's core worlds.

A leader in the planet's trade unions, Bocaj quickly made enemies with the new imperial-backed bosses who treated the laborers extremely poorly. After fighting for years as President of Duro Astronautical Works United, Bocaj was ultimately exiled to the outer rim once Imperial overseers pushed out all the strong labor leaders through coercion, bribery and violence.

While he considered joining the Rebellion to Restore the Republic alongside other Duros leaders like Shriv Suurgav, Bocaj was tired of fighting for the last 10 years, and dreams of starting a socialized society from scratch, free from the shadow of the Empire.

Motivation

Lifting up workers and ordinary people across the galaxy, but without violence if possible.

Obligations

Description

He has light blue skin, golden eyes and surprisingly soft hands for his reptilian species. His dark sense of humor and sarcastic quips are well-received by his own people, but have caused conflict with people that don't have a sense of humor. A bit shorter than your average Duros, it is Bocaj's words and ideas that make him stand out.

Other Notes

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