BLACK MARKET CONTACTS |
1 |
EOTE Core Pg. 132 |
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
QUICK DRAW |
1 |
EOTE Core Pg. 141 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Know the Ropes |
1 |
Dawn of the Rebellion Pg. 114 |
Add a Blue Die to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend Triumph to free all other allies within short range. |
Greased Palms |
1 |
Dawn of the Rebellion Pg. 113 |
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent. |
Toughened |
4 |
EOTE Core Pg. 15 |
Gain +2 wound threshold. |
Hard-Boiled |
3 |
No Disintegrations Pg. 34 |
When recovering strain after an encounter, may spend Advantage up to ranks in Hard-Boiled to recover 1 wound per Advantage spend |
STREET SMARTS!! JJ Bittenbinder!! |
2 |
No Disintegrations Pg. 36 |
Remove a Black Die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Improved Street Smarts |
1 |
No Disintegrations Pg. 36 |
Once per session, may take an Improved Street Smarts action; make a Formidable Streetwise or Knowledge (Underworld) check to learn one vital clue from the GM. Reduce the difficulty once per rank of street smarts. |
Good Cop |
2 |
No Disintegrations Pg. 34 |
May spend 2 Advantage from Charm or Negotiation check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. |
Bought Info |
1 |
No Disintegrations Pg. 34 |
Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success |
Bypass Security |
2 |
EOTE Core Pg. 133 |
Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Reconstruct the Scene |
1 |
No Disintegrations Pg. 36 |
Perform the Reconstruct the Scene action; make a Hard Perception check to identify the physical characteristics of a person present at the scene within 24 hours. |
Dedication: Agility |
2 |
EOTE Core Pg. 134 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Commanding Presence |
1 |
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Remove a black die per rank of Commanding Presence from Leadership and Cool checks. |
Rapid Recovery |
2 |
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When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Intimidating |
1 |
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May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Soft Spot |
1 |
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After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Steely Nerves |
1 |
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Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. |
Informant |
1 |
|
Once per session, may reveal a contact who can shed light on a chosen subject. |
Deadly Accuracy: Ranged Heavy |
1 |
|
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Lethal Blows |
1 |
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Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
True Aim |
1 |
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Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Sniper Shot |
1 |
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Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |