Ashara "Ashe" Fabri by wormholextreme

Species
Arkanian
Career
Bounty Hunter
Specializations
Skip Tracer, Pirate, Sharpshooter
System
Edge of the Empire

4
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

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Characteristics

2
5
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) 0
Streetwise (Cun) X 3 -BB
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3 -BB
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Precision X Marksman Rifle W/ Custom Grip
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting, Accurate 1
Damage
9 + 4
Critical
3
Modified Thunderhead Scattergun
Range
Short
Skill
Ranged: Heavy
Pierce 3, Blast 5, Knockdown, Vicious 1
Damage
7 + 4
Critical
4

10
865

Weapons & Armor

Superior Armored Clothing
Modified "Thunderhead" Scattergun-
Armor piercing rounds: add Pierce 3
Precision X Marksman Rifle W/Custom Grip: Remove a Black Die from all combat checks, add Accurate 1

Personal Gear

Wide Brimmed Hat
Fabri Family Signet Ring: Add two Blue Dice to social checks against Arkanians

Assets & Resources

Wild Karrde: The ship Ashe stole from mid-tier criminal Tallon Karrde
K8-0B: Robot Butler turned Bodyguard

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
BLACK MARKET CONTACTS 1 EOTE Core Pg. 132 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
QUICK DRAW 1 EOTE Core Pg. 141 Once per round, draw or holster a weapon or accessible item as an incidental.
Know the Ropes 1 Dawn of the Rebellion Pg. 114 Add a Blue Die to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend Triumph to free all other allies within short range.
Greased Palms 1 Dawn of the Rebellion Pg. 113 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent.
Toughened 4 EOTE Core Pg. 15 Gain +2 wound threshold.
Hard-Boiled 3 No Disintegrations Pg. 34 When recovering strain after an encounter, may spend Advantage up to ranks in Hard-Boiled to recover 1 wound per Advantage spend
STREET SMARTS!! JJ Bittenbinder!! 2 No Disintegrations Pg. 36 Remove a Black Die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Improved Street Smarts 1 No Disintegrations Pg. 36 Once per session, may take an Improved Street Smarts action; make a Formidable Streetwise or Knowledge (Underworld) check to learn one vital clue from the GM. Reduce the difficulty once per rank of street smarts.
Good Cop 2 No Disintegrations Pg. 34 May spend 2 Advantage from Charm or Negotiation check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop.
Bought Info 1 No Disintegrations Pg. 34 Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success
Bypass Security 2 EOTE Core Pg. 133 Remove a black die per rank of Bypass Security from checks made to disable a security device or open a locked door.
Reconstruct the Scene 1 No Disintegrations Pg. 36 Perform the Reconstruct the Scene action; make a Hard Perception check to identify the physical characteristics of a person present at the scene within 24 hours.
Dedication: Agility 2 EOTE Core Pg. 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Commanding Presence 1 Remove a black die per rank of Commanding Presence from Leadership and Cool checks.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Soft Spot 1 After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit.
Steely Nerves 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Informant 1 Once per session, may reveal a contact who can shed light on a chosen subject.
Deadly Accuracy: Ranged Heavy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Sniper Shot 1 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.

Background

Motivation

Obligations

Description

Other Notes

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