--->Personalized Design:add success to successful checks, others add threat
--->Precision Hilt: accurate +1
--->Disguised: add setback when others try to identify it
Personal Gear
Comlink (handheld)
Utility Belt: +1 to Encumb Threshold
backpack: +4 to EC threshold
Concealing Robes
Datapad
Macrobinoculars
Stimpack x 8
Credits- (-13,300)
Assets & Resources
Dark Vision: when making skill checks, remove up to two dark boxes due to darkness.
In-Helmet Scanner: Remove 1 setback die from darkness or lack of visibility. Allow the detection of heat sources up to medium range. Include hands free comlink in helm.
Squad Tactical System: 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink, 1x "Perception skill +1, 1x "Vigilance skill +1
Enhance Optic Suite: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision. Vigilance skill +1.
Superior Armor Customization: encumbrance score reduced by one and its soak value increased by one.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughed
2
+2 to wt each rank
Grit
4
+1 to ST each rank
Quick Draw
1
access weapon as an incidental
Parry
4
hit by melee, suffer 3 strain to reduce wounds by 2+ranks in parry
Reflect
3
hit by ranged attack, suffer 3 strain to reduce wounds by 2+ranks in reflect
Well Rounded
1
Choose 2 skills to become career skills: chosen skills-ranged (light) and xenology
Sense Danger
1
per game, remove up to 2 setback from a check
Force Rating
2
+1 force rating each rank
Adaptable
1
When resolving a skill check they have no ranks in, may spend 1 destiny point to remove despair or threat up to an amount equal to ranks in cool
Dedication
2
1-Willpower, 1-Brawn
Jump Up
1
stand as an incidental
Nobody's Fool
1
uprade difficulty of incoming charm, deception, or coercion per rank
Niman Technique
2
use willpower for lightsaber
Defensive Training
2
brawl, melee, or lightsaber weapon gets defensive quality per rank
Sense Emotions
1
add boost die to charm, coercion, or deception checks unless target is immune to force
Sud Djem
1
spend triump or 2 adv to disarm opponent
Draw Closer
1
Draw Closer action: lightsaber (will) check against 1 target up to medium range. Add force die to check, spend die to move target closer by 1 band for each successful pip or add successes to check
Force Powers
Force Rating
3
Power
Move (basic)
Description
User may move small objects using the force.
Spend light/dark points to move an object with a silouhette of 0 that is within short range of his maximum range. Short range is default.
Upgrade
Effect
Range (1)-medium
Spend 1 Force point to increase power's range by a number of range bands equal to Range upgrades purchased.
Control (2)
1)hurl objects using ranged combat check combined with a move power check, deals damage = 10 x silhouette
Magnitude (1)
Can spend light or dark side points to increase targets affected equal to the ranks of Magnitude purchased
Power
Enhance
Description
When making an athletics check, can roll an Enhance power check as part of the pool. The user may spend light or dark side points as either success or advantage
Upgrade
Effect
control (8)
1) Take a force leap action. Make an enhance force power check. The user may spend light or dark to horizontally jump to any location within short range.
2) jump vertically as well as horizontally
3) make force leap as a manuever instead of an action
4) used with coordination
5) used with resilience
6) used with piloting (planetary)
7) used with piloting (space)
8) Ongoing effect. Commit force die. The user increases his agility die by 1 (max 6)
Range
Spend light or dark to increase the power's range equal to range upgrades purchased
Power
Warde's Foresight
Description
The Force user can feel the Force flowing around another specific individual to gain insight into what that.
The user may spend 1 Force point to gain hints about what another individual within short range is likely to do in the near future