Vander McCann by Mickadin

Species
Human
Career
Hired Gun
Specializations
Mercenary Soldier, Force Sensitive Exile
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

C10 Heavy Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Defensive 1
Damage
5
Critical
2

0
110
25
8/8

Weapons & Armor

C10 Heavy Blaster
Vibrosword
Armoured Clothing

Personal Gear

Thermal Cloak
Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Perceptions Add a boost die per rank to all Perception tests
Uncanny Reactions Add a boost die per rank to all Vigilance tests

Force Powers

Force Rating
1
Power
Sense
Description
The basic power has two ways to spend Force points:
• The user may spend 1 Force point to sense all living things within short range of himself (includi-ng both animals and sentient beings).
• The user may spend 1 Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit 1 Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

Background

Vander’s home was a relatively peaceful one on the outer edge of the Mid Rim. Peaceful but freedom loving. When the Empire started knocking on their door his people decided to resist, a disastrous decision. He took what he could and saved as many as possible. The survivors drifting around the Outer Rim for a time as mercenaries. As they started to form bonds and make new families, Vander knew they couldn't keep drifting. The resource rush on Hyberna offered an opportunity for the survivors and Vander has led his people to the cold world to put down roots…

What he could not, and still does not, know is that he is the reason the Empire came to his world. His connection to the Force, while weak, is a threat to Imperial interests. They may not know specifically who he is, but they know that there is a current of the Force running through his people. Unknown to Vander, he has been subconsciously using the Force for most of his life, in subtle ways.

Motivation

Relationship (Comrades)
Vander is motivated to protect and shepherd his people, the survivors of an ill fated local rebellion against the Empire. He includes anyone who aids or defends his people in that, and would go to the wall for anyone he calls friend.

Obligations

Responsibility: 20
Vander feels responsible for the wellbeing and safety of anyone in his crew/family.

Description

Tall and square jawed, with piercing blue eyes and a mop of sandy blonde hair. Vander cuts a dashing figure with a crisp dark suit, light cloak thrown over the top, sword and heavy blaster on either hip.

Other Notes

+10 obligation for +2,500 credits at cc.

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