Sagama by Jpolter216

Species
Trandoshan
Career
Seeker
Specializations
Hermit
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 1
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1 1
Knowledge: Lore (Int) 2 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

Krait Claw Dagger
Range
Engaged
Skill
Melee
Pierce 1, Bleed
Damage
7
Critical
3
Tail
Range
Short
Skill
Brawl
Stun 2, Disorient 2
Damage
5
Critical
5

Weapons & Armor

Beast Hide Robes 0/1 *Add one blue die for checks to hide in the woods

Personal Gear

A necklace pouch holding the ground up bones of her lover, Del Rathma; Deli for short. The two of them had been a nomadic tribe, until the purple robes had eaten up the rest of them. Alone, the two took to continuing the life, visiting a holy spot in the Mad Lands every year, and now Sagama keeps up the tradition as the last of her tribe.

Assets & Resources

Wizards Pouch
2 dozen Burberries (+1 HP if raw. +5 if cooked.
Beast Call (splintered Rock from Flume)

Meesta-Boosa (Wiek Clamberwolf.)

Critical Injuries & Conditions

Blind

Talents

Name Rank Book & Page Description
Local 1 Custom Add 2 blue dice when dealing with local wildlife

Force Powers

Force Rating
2
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend LIGHT/DARK
to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of
the round (or one
minute).
This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Range 1 Spend LIGHT/DARK to increase power’s range by one
range band for each
Range upgrade
purchased
Control 1 Spend LIGHT/DARK to see microscopic
details of a single object
within engaged range
Power
Imbue
Description
The Force user lends strength to allies, making them more potent, resourceful, or resilient for a time.
The user may spend Light/Dark
to increase one
of another engaged character’s characteristics by 1 (to a maximum of 6) until the end of the Force user’s next
turn.
This can only be used once per character per encounter. If the user uses DARK
to generate
, the target increases a second characteristic by 1 (to a
maximum of 6) until the end of the user’s next turn, but both the Force user and the target suffer 3 strain.
Upgrade Effect
Strength f no DARK power used to generate
, decrease all Critical Injuries suffered
and inflicted by the target by 10 per Strength upgrade purchased. If no LIGHT were used to generate
, increase all Critical Injuries suffered and
inflicted by 10 per Strength upgrade purchased.

Background

Motivation

Morality

Description

Other Notes

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