Special Features
Decoy Buoy (0) (A decoy buoy can be jettisoned as an action. The buoy appears to sensors to be a ship, and it can be programmed with a specific transponder signal with a Hard difficulty Computers check. In addition, the buoy can be set to transmit a distress signal or other data. A character operating a ship's sensors can make a Hard difficulty Computers check to identify that the buoy is not an actual ship. After the buoy is jettisoned, it no longer counts as being attached to the ship until reattached. 2x Add setback die to Computers checks to identify the buoy Mods.)
Encrypted Computer (0) (Upgrade the difficulty of all Computers checks made to slice into the ship's computer systems once. 2x Add a setback die to Computers checks made to slice the ship's computer systems Mods.)
Astrogation Droid Brain (0) (Droid brain can perform Astrogation checks for starship with an Astrogation skill of 2 and an Intellect of 0 (if unassisted, it rolls two ability dice for Astrogation checks). 2x Increase the droid brain's Astrogation skill by 1 Mods.)
Security Measures (0) (Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice. 2x Add a setback die to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods.)
Armored Computer Core (0) (Incorporates a computer core that records flight and system data and backs up any logs or records entered into the ship's computer. The computer core remains intact even if the ship suffers a "vaporized" Critical Hit result.)
Holonet Pirate Array (2) (A ship equipped with a HoloNet pirate array gains unique communications and monitoring capabilities. Transmissions sent by a ship so equipped can reach any facility that has access to interstellar communications. Such transmissions arrive without delay, and cannot be intercepted unless the pirate array is being tracked by another HoloNet user, who must already be aware of the pirate array. A HoloNet user, whether equipped with a pirate array or a legitimate transceiver, can intercept transmissions with a Hard difficulty Computers check, provided [they] are aware of the sender or recipient. At the GM's discretion, [they] may upgrade the difficulty of the check to reflect particularly impressive security protocols. A despair result on a check to intercept a transmission can be spent by the GM to reveal the attempted interception and its source. 2x add a setback die to enemy checks to intercept outgoing transmission Mods, 2 add a boost die to intercept HoloNet traffic Mods.)
Hardened Circuits (2) (Adds 2 additional points of system strain threshold. 2x One additional point of system strain threshold Mods.)
Reinforced Armor Plating (2) (Increase vehicle's armor by 2. 2x Increase hull trauma threshold by 3 Mods.)
Physical Countermeasures (1) (Adds a setback die to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship. Add a setback die to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship Mod. Increase difficulty by 1 when making checks triggered by the Guided quality Mod.)