Gaze III by Scioness

Type
Ship
Faction
Gaze Crew (Rebellion)
Make & Model
Wayfarer-Class Medium Freighter

Characteristics

5
3
0
-2
6
Threshold 38
Current 38
Threshold 24
Current 24

Defense

1
0
Fore
Aft
2
0
1
0
Port
1
0
Starboard
Hyperdrive
Primary: Class 2, Backup: Class 14
Crew
One pilot, one co-pilot, one engineering, one cargo master, six crew.
Passengers
6
Sensor Range
Short
Consumables
3 Months
Hard Points
9
Encumbrance
850
Price
120000
Rarity
5

Weapons

Dorsal quad laser cannon
Firing Arc
Aft
Range
Short
Accurate 1, Linked 3
Damage
5
Critical
3
Belly Arakyd Missile Pack (Concussion)
Firing Arc
All
Range
Extreme
Limited Ammo 2, Blast 10, Concussive 3, Disorient 5, Guided 2
Damage
14
Critical
4
Laser Cannon (Heavy)
Firing Arc
Forward
Range
Short
HP (1)
Damage
6
Critical
3

Attachments

Arakyd Missile Pack
Base Modifiers
Once this is installed, it becomes a weapon using the profile of the missiles loaded (these can be concussion missiles, the specialized rockets and missiles in the table below, or other missiles that the GM agrees on), with a fixed firing arc of one facing of the installer's choosing. The weapon gains the Limited Ammo 2 quality (representing the two halves of the pack), but reloading each half requires five missiles. When using this weapon, add two boost dice to all combat checks. In addition, each success result adds 2 damage to the total.
Hard Points
1
Modifications
Change the Fire Arc to "All" Mod.

Special Features

Decoy Buoy (0) (A decoy buoy can be jettisoned as an action. The buoy appears to sensors to be a ship, and it can be programmed with a specific transponder signal with a Hard difficulty Computers check. In addition, the buoy can be set to transmit a distress signal or other data. A character operating a ship's sensors can make a Hard difficulty Computers check to identify that the buoy is not an actual ship. After the buoy is jettisoned, it no longer counts as being attached to the ship until reattached. 2x Add setback die to Computers checks to identify the buoy Mods.)
Encrypted Computer (0) (Upgrade the difficulty of all Computers checks made to slice into the ship's computer systems once. 2x Add a setback die to Computers checks made to slice the ship's computer systems Mods.)
Astrogation Droid Brain (0) (Droid brain can perform Astrogation checks for starship with an Astrogation skill of 2 and an Intellect of 0 (if unassisted, it rolls two ability dice for Astrogation checks). 2x Increase the droid brain's Astrogation skill by 1 Mods.)
Security Measures (0) (Upgrade the difficulty of Computers and Skulduggery checks made to gain unauthorized access to the ship twice. 2x Add a setback die to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods.)
Armored Computer Core (0) (Incorporates a computer core that records flight and system data and backs up any logs or records entered into the ship's computer. The computer core remains intact even if the ship suffers a "vaporized" Critical Hit result.)
Holonet Pirate Array (2) (A ship equipped with a HoloNet pirate array gains unique communications and monitoring capabilities. Transmissions sent by a ship so equipped can reach any facility that has access to interstellar communications. Such transmissions arrive without delay, and cannot be intercepted unless the pirate array is being tracked by another HoloNet user, who must already be aware of the pirate array. A HoloNet user, whether equipped with a pirate array or a legitimate transceiver, can intercept transmissions with a Hard difficulty Computers check, provided [they] are aware of the sender or recipient. At the GM's discretion, [they] may upgrade the difficulty of the check to reflect particularly impressive security protocols. A despair result on a check to intercept a transmission can be spent by the GM to reveal the attempted interception and its source. 2x add a setback die to enemy checks to intercept outgoing transmission Mods, 2 add a boost die to intercept HoloNet traffic Mods.)
Hardened Circuits (2) (Adds 2 additional points of system strain threshold. 2x One additional point of system strain threshold Mods.)
Reinforced Armor Plating (2) (Increase vehicle's armor by 2. 2x Increase hull trauma threshold by 3 Mods.)
Physical Countermeasures (1) (Adds a setback die to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship. Add a setback die to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship Mod. Increase difficulty by 1 when making checks triggered by the Guided quality Mod.)

Cargo

Notes