Starcrawler by TheTao

Type
Ship
Faction
Independent
Make & Model
Heavily Modified (rebuilt) Ainik Class Scientific Survey Vessel

Characteristics

4
4
0
-3
7
Threshold 32
Current 0
Threshold 60
Current 0

Defense

2
2
Fore
Aft
1
1
0
0
Port
0
0
Starboard
Hyperdrive
Primary: Class 1, Backup: Class 12
Crew
2
Passengers
10
Sensor Range
Extreme
Consumables
6 months
Hard Points
0
Encumbrance
108
Price
265,000
Rarity
Unique

Weapons

Quad Turret (Ventral)
Firing Arc
All
Range
Engaged
Accurate 1; Linked 3
Damage
5
Critical
3
Quad Turret (Dorsal)
Firing Arc
All
Range
Engaged
Accurate 1; Linked 3
Damage
5
Critical
3
Light Tractor Beam
Firing Arc
Forward
Range
Engaged
Tractor 2
Damage
N/A
Critical
N/A
Twin Proton Torpedo Launcher
Firing Arc
Forward
Range
Short
Blast 6. Breach 6, Guided 2. Limited Ammo 3. Slow-Firing 1; Linked 1
Damage
8
Critical
2
Quad Concussion Missile Launcher
Firing Arc
Aft
Range
Short
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1, Linked 3
Damage
6
Critical
3

Attachments

Upgraded Comms Array
Base Modifiers
Increases the range of shipboard communications by 1 range band
Hard Points
0
Modifications
2 One additional range band Mods
Electronic Countermeasures Suite
Base Modifiers
Blocks all sensors within range, counting the ship or vehicle's silhouette as 1 smaller when attacked. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, of the ship or vehicle's existence
Hard Points
1
Modifications
1 Increase difficulty by 1 when making subsequent attacks with the Guided quality Mod.
Advanced Targeting Array
Base Modifiers
Upgrades the ability of Gunnery checks when firing mounted weapons by 1.
Hard Points
1
Modifications
1 Additional upgrade Mod, 1 Innate Talent (Sniper Shot) Mod, 1 Innate Talent (True Aim) Mod.

Special Features

BENEFITS

Distinctive Style: Crew add a Boost Die to Charm, Coercion, and Negotiation checks made in the presence of the Starcrawler.

Enhanced Customized Controls: Choose a pilot; that character adds 2 Boost Dice to Piloting checks made with this craft.

Massive 2: Attacks targeting the Starcrawler have a Critical rating of 2 higher than normal.

Masterful Construction: if the Starcrawler suffers the "Vaporized" Critical Hit, or othenwise is instantaneously destroyed. it instead suffers the "Breaking Up" Critical Hit.

Research Labs: add a Boost Die to Knowledge (Education) and Knowledge (Xenology) checks made whilst onboard.

Machine Shop: add a Boost Die to Mechanics made whilst onboard (occupies 10 Encumberance of space)

Medical Bay: add a Boost Die to Medicine checks made whilst onboard (occupies 10 Encumberance of space).

Smuggling Compartments: 38 of the 108 Encumberance is hidden within the structure of the ship. This includes the ability for systems within the Machine Shops and Medical Bays to be hidden when needed.

Airgapped Secondary Computer System.

QUIRKS

Difficult Installation: Mechanics check difficulties to add/remove attachments to the Starcrawler are upgraded by 1

Difficult to Modify: Mechanics check difficulties to modify attachments on the Starcrawler are upgraded by 1

Difficult to Repair: Repairs to the Starcrawler take twice as long to complete. Checks to repair Critical Hits are upgraded by 1

Doesn't Look like Much: Decrease any selling price for the Starcrawler by 50%

Cargo

Notes